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Get a job: Irrational is looking for effects artists
Get a job: Irrational is looking for effects artists
July 12, 2013 | By Kris Ligman

July 12, 2013 | By Kris Ligman
More: Console/PC, Art, Recruitment

The Gamasutra Job Board is the most diverse, active and established board of its kind for the video game industry!

Here is just one of the many, many positions being advertised right now.

Lead FX Artist, Irrational Games

Location: Quincy, MA

Irrational is looking for a Lead FX Artist to manage a small art team while implementing FX and animation in AAA titles. The FX Lead will be working directly with directors and other leads to maintain the high quality of work expected at Irrational Games while staying within technical limitations. The FX Lead’s time will be split between managing a small team and working in directly in-engine creating FX.

  • Managing a small team of artists in the implementation of FX in an Unreal engine-based game.
  • Working with producers on scheduling and scoping out production tasks.
  • Implementing FX in games while staying within set art and technical budgets.
  • Working with directors and other leads to meet quality goals.
  • Maintaining both technical and departmental standards.

Interested? Apply now.

About the Gamasutra Job Board

Whether you're just starting out, looking for something new, or just seeing what's out there, the Gamasutra Job Board is the place where game developers move ahead in their careers.

Gamasutra's Job Board is the most diverse, most active, and most established board of its kind in the video game industry, serving companies of all sizes, from indie to triple-A.

Looking for a new job? Get started here. Are you a recruiter looking for talent? Post jobs here.

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Anton Temba
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Are there some good tutorials to learn how to make visual effects for games? I'd like to learn.

Michael Scala
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Depends what engine/ editor you want to use. I just googled, 'Unity Particle Tutorials' and 'Unreal Editor Tutorials'.

There are plenty of links out there.

Anton Temba
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Thanks, but I'm more interested in the theory behind them. Like, "how to think" when you build game visual effects, the principles of the process.

Its fairly trivial to learn how to use a specific tool, but the important thing is to learn the concept. The reason I'm asking for this is that sure, while I could go do a step-by-step tutorial for that teaches you how to make that specific effect in a specific system, but it won't teach me to think for myself when I want to create another type of an effect.

Trial and error is also not so appealing either, if there's a design guide that can prevent me from figuring things out blindly, teach me some standards and generally help me avoid common mistakes that are usually caused by a lack of knowledge.

Currently, I'm studying games and their use of visual effects and particles through screenshots, video and playing them. There are also a few files on that have ripped models and effect files available for free download[1], which you can open in a 3D editing software to see how they were built, which has been very helpful so far.

Still I'd totally be happy to find some dedicated design lessons to make game visual effects. Any recommendations on books or articles to read would be welcome.


Alan Lee
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Try and Good places for real time particle effects, theory and practice.

Anton Temba
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Thank you!