Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
September 2, 2014
arrowPress Releases
September 2, 2014
PR Newswire
View All





If you enjoy reading this site, you might also want to check out these UBM Tech sites:


A call for blogs: Your chance to connect with Gamasutra's readers
A call for blogs: Your chance to connect with Gamasutra's readers
July 12, 2013 | By Christian Nutt




Much of the very best content on Gamasutra comes from you, our readers. Only you can write about the real experiences you encounter when making games. Only you can help your peers in the game industry avoid making the mistakes you made -- or use the techniques you created to make better, more successful games.

To make it even easier to communicate directly with them, we introduced a blog system to the site. And if you've recently visited Gamasutra, you know that these blog posts are some of the very best stuff we have -- whether it's Ramin Shokrizade's post on free-to-play monetization, Tom Abernathy's look at what the creative process on the new season of Arrested Development means for game narrative, Thomas Grip's analysis of The Last of Us and the action genre, or Thais Weiller's satirical slaying of the sacred cows of game design.

And that's stuff from the last two weeks.

We've made blog posts a central feature of the site. Every day, we make sure the best of the best are put in front of our readers. But it isn't something we can do without you. We need more amazing writing from game developers of all kinds! You can share your experiences and your ideas with our audience immediately via Gamasutra blogs. And we'll make sure that your writing gets the chance it deserves to connect with your peers.

Just familiarize yourself with our guidelines and then get started.

And if you're not quite sure about what to write, but think you're onto something, feel free to reach out to blog director Christian Nutt via email or Twitter. We'll figure it out.


Related Jobs

Playtika Santa Monica
Playtika Santa Monica — Santa Monica, California, United States
[09.01.14]

Sr. BI Developer
Wargaming.net
Wargaming.net — Hunt Valley, Maryland, United States
[09.01.14]

Engineering Manager
Wargaming.net
Wargaming.net — Chicago, Illinois, United States
[09.01.14]

Engineering Manager
Wargaming.net
Wargaming.net — Hunt Valley, Maryland, United States
[09.01.14]

Graphics Software Engineer










Comments


Rosstin Murphy
profile image
I think it would be interesting to know more about what Gamasutra is looking for in terms of blogs. Does Christian Nutt have a set of guidelines or suggestions somewhere?

Christian Nutt
profile image
Well, I did link our guidelines above:
http://www.gamasutra.com/static2/blogsubmissions.html

If that's not helpful enough, I'd be happy to discuss via email or answer questions in comments.

Feedback on the guidelines is also welcomed.

Rosstin Murphy
profile image
Ah, thanks! I don't know how I missed that.

David Ngo
profile image
I tried writing a blog entry, but it got zero exposure and zero comments.
(http://www.gamasutra.com/blogs/DavidNgo/20130624/194863/Why_Game_
Mechanics_Create_Deeper_Emotional_Impact_than_Stories.php)

Can you give me some advice on what you guys tend to feature? How can I make my blog more "feature-worthy" in your eyes?

Christian Nutt
profile image
Well, there are a few factors.

Since we don't control what other blogs come onto the site, it's possible that yours ran up against some other blogs that we thought readers would like more. I'd have to dig to find out.

Secondly, while your blog post is interesting and well-written, and it's certainly extremely sincere, I also feel like it covers both a topic we've seen covered fairly frequently on the site, and also specific games we've seen a great deal of writing about already (or could safely assume we would.)

Now, to blue-sky a bit: something that would really be interesting to me, reading your post, is a deep reading from a design perspective precisely how and why the horse in SotC is such a meaningful companion, which you touch on. That would be something I'd never read before and also would be something other designers could look at and go "hey, wow, that's true -- those are insights I can use."

That's the kind of reaction we're looking to provoke. Not with everything necessarily, but it's a great thing to shoot for.

David Ngo
profile image
I see. Thanks for the response Christian! I guess Gamasutra articles are especially detailed and look more like "science reports" or "research articles" in that they provide some deep insight/data/etc into a specific area. But I guess they also have to be something nobody has ever really thought before or said.

I'll keep that in mind for my future posts. Thanks Christian!

Christian Nutt
profile image
Well, i wouldn't say that either of those are hard-and-fast rules. It's certainly, to an extent, subjective as well. And that allows for imperfections. It's not so much me saying "you don't deserve to be here" as "here are my thoughts on that."

Design writing can get tricky, in particular, because that is definitely subjective in many cases. What makes a game good? Tough to articulate.

Ian Fisch
profile image
I think the huge disclaimer at the top of every blog post is a turnoff.

Notice that Forbes has tons of bloggers, but when you read a forbes blog, there's no indicator that it's not affiliated with Forbes.

Also, blog posts only appear on the front page for like one day or so. Not exactly sure how to fix that problem, but maybe you could curate which ones make it to the front a little more rigorously.

Rosstin Murphy
profile image
I think if you blog late in the week you'll stay on the front the whole weekend.

Also, if they really like your blog it won't just be featured but will appear in the main feed.

Christian Nutt
profile image
The disclaimer is both inelegant and necessary -- I'd counter that when you go to Forbes you have NO way of knowing anything about the source or provenance of a post at all, and given that it's a publication that had built up a long-time trust relationship with its readers, this is problematic. At the same time we do recognize that in its current form it's off-putting and we do intend to alter it in our next revision of the blog system.

As far as the blog posts only appearing on the site for one day, that's not precisely accurate. In many cases, yes, that is true. But the blog posts that catch on with our readers and/or generate lots of comments can stick around for multiple days at the top of the page. Moreover we will re-bump popular blogs on Twitter too, and while that's not the front page per se, the Twitter account has a lot of followers and that generates a lot of interest.

I would also add that we treat blog posts just like we treat our own posts -- we are not precious about them. Our internally produced content sticks around for the same length of time and our promotion of it is based on the same criteria.

Josh Bycer
profile image
I'm not sure if people are doing this intentionally, but if someone with an expert blog alters their post date, it lets them keep their blog post on the latest blog section for several days longer compared to people who leave it alone.

I noticed a few people kept their blog post up for at least 2 weeks that way and that prevents new posts from being featured or to stay up for long.

Christian Nutt
profile image
I don't believe I've seen a case of that being deliberately done. If you do see people flouting the system drop me a note.

Peter Eisenmann
profile image
As I already see quite a lot of good blogs that get totally ignored by readers, I'm not sure if it is even necessary to advertise this feature. I am guilty of not reading or commenting everything as well, but there is not exactly a shortage of high quality blog posts as it is. Maybe it's time to gamify the comment system :]

Christian Nutt
profile image
We're absolutely working on ideas for revisions to the comment system, but I don't know about going so far as gamifying it (I think you're being facetious, though.) We do want to make it more useful and enticing for readers to post GOOD comments.

I do agree that there are quite a lot of blogs that get overlooked for promotion -- if you think any are in error (that they deserved to be promoted but didn't get that treatment) you can always email me.

Note that when I say "overlooked" I do not mean ignored. I actually do check out every single blog post every day.

Our goal is not to promote every "good" blog, though, because that would be impossible, realistically. Our goal is to select the best blogs, and I think that if we want to make sure we continue to get great blogs we have to let people know that's what we're doing. After all, the site has been through some changes lately, so some people are completely unaware of this opportunity or that we do select great blogs for promotion at all!

Anton Temba
profile image
Will surely make more posts when it will be the time to do so, but for now I'd like to thank you guys for making this whole thing exist, its allowed me to learn so many awesome things and also allow me to share my own knowledge.

Big ups Gamasutra!

Darius Kazemi
profile image
I remember years ago when you first started the program, there was no way for me to track any kind of analytics on my posts. (Basically, it would be helpful for me to know if Gamasutra gets me more exposure than my own blog, and it's nice to know who else is linking to the post.) Is anything like this available today?

Christian Nutt
profile image
Not yet. We are about to launch the scoping for the next revision of the blog system, and I'll take this suggestion under advisement.

Juan Belon Perez
profile image
I would like to have time to read the guidelines and follow them to write a better post.
My english is not very good but I try to translate the posts of my own spanish blog and write here in Gamasutra because I love this web.
Could you tell me your opinion about this post?
http://www.gamasutra.com/blogs/JuanFelipeBelonPerez/20130422/1909
66/Animals_game_experiment_is_a_success.php
well, I know it is something easy to understand, and I want to reach the point where the people can understand the technology as well as the game mechanics as plain ideas.
Thanks!

Christian Nutt
profile image
Thanks for posting! I'll follow up with some feedback via email.


none
 
Comment: