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Capcom restructures, sheds U.S. staff - Report
Capcom restructures, sheds U.S. staff - Report
July 11, 2013 | By Kris Ligman

July 11, 2013 | By Kris Ligman
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    6 comments
More: Console/PC, Business/Marketing



Newsbrief: Capcom is undergoing significant restructuring and is letting go of several key U.S. staff, Gamasutra has learned.

One of those affected is Christian Svensson, heretofore Senior Vice President of Planning and Business Development. In commenting publicly about his departure, Svensson said:

"This departure is not a bad thing for me and itís happening mostly because Iíd suggested it during the early planning for todayís reorg. While I wish the company the best of luck, Capcom is going in a different direction and the need for people at my level, relative to other areas, is lacking. Those who know me well, know that Iíve been ready to go for quite some time."

Gamasutra has received reports of several other employees being let go as a result of the restructuring but the full extent of today's layoffs is not yet clear. We have reached out to Capcom for further comment. If you have been affected by today's events, please consider getting in touch with us at news@gamasutra.com.


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Comments


Michael Meier
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Working at Capcom was a pleasure and a great experience while it lasted. I graduated with a computer science and math degree and was told about how QA was the entry level area into the industry. After working at first with SONY and EA I found home at CAPCOM that quickly became a place where I had great success. I quickly worked my way up into a part time then a full time job there where I got to work on great titles like Devil May Cry Collection, DmC, DuckTales Remastered, and DR3 among others. My fast progression and recognition in the industry was greatly attributed to how CAPCOM put trust in me. I am sorry that the layoffs had unfortunately effected my colleagues and myself as well and I wish them the best in completing their projects.

The people that work there are very genuine and hard working people that I wish all the best and will miss very much.

Lihim Sidhe
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Computer Science AND Math degrees? No wonder you ascended fast - kudos to you though. If my 'player' had put any points into math aptitude upon my creation, I would have pursued that same exact route.

I have a feeling if DmC would have done better we wouldn't be reading this article. And when it comes down to it I think the biggest letdown about DmC was Dante Must Die was nowhere near as hard as it should have been. If it was difficult enough that even to this day most players were still trying their hardest to complete it I don't think it would have been such a polarizing game and perhaps would have sold better.

Which means this moment would have never happened.

Michael Meier
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DmC sales had absolutely nothing to do with layoffs. If any game played a part in this it was RE6, the game solely done in Japan.

Truth be told, people saw this coming a couple years ago, but didn't know when and who would be effected. It really is all about next gen restructure.

Michael Meier
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nvm

Margaret Santiago
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We will miss you too! It feels so empty here without you guys! :(

Joe kennedy
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Yeah that really what it boils down to.
I don't know Christian Svensson but your only as good as your last title.
It is indeed, literally a swim or sink industry. Whether he suggested his departure or not one thing is for sure, the ax is going to swing.


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