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Microsoft: We haven't forgotten about indies, honest
Microsoft: We haven't forgotten about indies, honest
June 10, 2013 | By Kris Ligman

June 10, 2013 | By Kris Ligman
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    6 comments
More: Console/PC, Social/Online, Indie, Business/Marketing, E3



As promised, Microsoft spent the bulk of its E3 presser this morning in Los Angeles to detail games which could be expected on its outgoing and incoming platforms. We also caught a bit of a glimpse of the company's overtures toward independents as well.

Previews were shown of several new titles, including Ryse: Son of Rome, Sunset Overdrive, The Witcher 3: Wild Hunt, Battlefield 4, new Halo and Metal Gear Solid franchise entires, Titanfall, and Forza Motorsport 5, the last of which claiming to boast a "drivertar" that will continue playing while the user is away from the console.

Other fanpleasers including a spiritual successor to Panzer Dragoon, Crimson Dragon, was teased, as well as next-gen open-world zombie game Dead Rising 3. Dave McCarthy introduced SmartGlass- and Windows 8-integrated game-building title Project Spark "there are an infinite number of ways to play, build and share," said Dave McCarthy.

In the midst of these triple-A offerings, Phil Harrison came on stage to address independent game developers. This was illustrated through a long rendered trailer for Minecraft, some in-game footage of Remedy's Quantum Break (first showcased at the Xbox Reveal) and the briefly showcased murder mystery by Swery65, D4. Below, by SuperBrothers' Capybara, was displayed as well.

Microsoft did not address how, if at all, it would be modifying its existing publishing model for the Xbox One, and while acknowledging indie developers at all is surely a good sign, details remain scarce on just how independents can actually get involved putting their games on the console. We may learn more later on during E3.


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Comments


Dane MacMahon
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I love how Microsoft and Sony both tout doing the most for indies, being the best friend of indies, etc... when the whole point of indie should be you don't need a big corporation to be your best friend.

Jed Hubic
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You do need to be able to get a game on the console in order for people to play it, and you also have to use tools. I sure won't complain with a corporation making both of those easy for me.

The whole point of being indie is doing whatever you want. I don't see how trying to fit in with a bunch of anti establishment cliques is any better than working with a "corporation". Unless what others choose to do somehow directly keeps you from making games...

Dane MacMahon
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I'm not denying console releases mean more sales, and getting on said consoles being easier is a benefit. I just dislike the idea of these big corporations acting like they make indie games possible, or "real."

Last I heard most sell more on PC anyway.

Slo Bu
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At least give us a hint that our investment in Windows 8 Phone games wasn't a waste.

Diego Leao
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When Microsoft says "Indie", it means a very different thing than Sony (and probably everyone else). They said "The Witcher" was a good example of Indie game they were supporting, but we are obviously concerned about the "other indies", the very small creative teams.

In other words, MS is twisting words and meanings to suit them. If they had something, they would have said it by now.

WILLIAM TAYLOR
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A lot of those indies that Sony brought on stage were called "exclusive console debut"... meaning that they'll be on other consoles. $50 says that other console isn't the Wii-U.


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