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MIT's Einsteinian game engine goes open source
MIT's Einsteinian game engine goes open source
May 30, 2013 | By Kris Ligman

May 30, 2013 | By Kris Ligman
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More: Serious, Programming, Production, Student/Education



Newsbrief: OpenRelativity, the game engine designed by the MIT Game Lab for its educational game A Slower Speed of Light, is being released as an open-source toolset.

The engine was designed to model Einstein's special relativity in a game environment, to communicate its principles in an exploratory format. "Education can be assisted through the use of games and other interactive media," says MIT Game Lab's Rik Eberhardt. "Especially for topics that frequently are hard to understand and visualize."

"The MIT Game Lab is built around this idea that play is extremely powerful, and one thing games are good at is giving people an intuitive grasp of complex scientific ideas," added creative director Philip Tan.

You can read more about OpenRelativity and download the toolset here.


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Comments


Eric McDuffee
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I got to play this at FDG2013. It was pretty cool. I'm curious to see what others will do with the engine, as the current gameplay is rather bland.


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