Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
February 14, 2016
arrowPress Releases
February 14, 2016
PR Newswire
View All






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


MIT's Einsteinian game engine goes open source
MIT's Einsteinian game engine goes open source
May 30, 2013 | By Kris Ligman




Newsbrief: OpenRelativity, the game engine designed by the MIT Game Lab for its educational game A Slower Speed of Light, is being released as an open-source toolset.

The engine was designed to model Einstein's special relativity in a game environment, to communicate its principles in an exploratory format. "Education can be assisted through the use of games and other interactive media," says MIT Game Lab's Rik Eberhardt. "Especially for topics that frequently are hard to understand and visualize."

"The MIT Game Lab is built around this idea that play is extremely powerful, and one thing games are good at is giving people an intuitive grasp of complex scientific ideas," added creative director Philip Tan.

You can read more about OpenRelativity and download the toolset here.


Related Jobs

Age of Learning, Inc.
Age of Learning, Inc. — Glendale, California, United States
[02.12.16]

Unity Technical Artist
Phosphor Games Studio
Phosphor Games Studio — Chicago, Illinois, United States
[02.12.16]

Gameplay Programmer (Possibly Remote/ Work From Home)
Phosphor Games Studio
Phosphor Games Studio — Chicago, Illinois, United States
[02.12.16]

Senior Engine Programmer (Possibly Remote/ Work From Home)
Rooster Teeth
Rooster Teeth — Austin, Texas, United States
[02.11.16]

Game Engineer









Loading Comments

loader image