Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
November 29, 2015
arrowPress Releases
November 29, 2015
PR Newswire
View All

If you enjoy reading this site, you might also want to check out these UBM Tech sites:

Vlambeer's games popular among players, cloners alike
Vlambeer's games popular among players, cloners alike
April 22, 2013 | By Kris Graft, Mike Rose

Vlambeer's not only known for tight and focused games like Super Crate Box and Ridiculous Fishing. The Dutch independent game studio is also known for taking a stance against game cloning, which is all-too-common on mobile app stores.

The reason Vlambeer is so publicly anti-cloning is because Ridiculous Fishing spawned a clone, which released well before the actual Ridiculous Fishing, and that nearly tore the studio apart a couple years ago.

Now it appears that another one of Vlambeer's upcoming distinctively-styled games, Luftrausers, has been cloned and released on mobile.

Vlambeer's Rami Ismail told Gamasutra over instant messenger that the studio has emailed both Apple and Google about game, which is credited to one "RubiqLab."

"The basic consensus seems to be since [RubiqLab is] using our assets and using fake screenshots exactly like our game that we should just file a complaint," he said.

Asked if he was planning to wait and hope Apple and Google would take the game down, he replied, "[There's] nothing I can do, really. [RubiqLab] is a one-project company -- it might be virtual, we don't know.

"There's no sense in us wasting time and effort that we should be spending on [Luftrausers]."

RubiqLab has denied to outlets including Kotaku that the game was cloned from Luftrausers, and suggested that Vlambeer is probably just "jealous."

Compare Vlambeer's to-be-released (but well-promoted) Luftrausers... this game from RubiqLab that recently appeared on mobile storefronts:

Related Jobs

The Workshop
The Workshop — Marina del Rey, California, United States

Senior FX Artist
The Workshop
The Workshop — Marina Del Rey, California, United States

Senior 3D Environment Artist
Vicarious Visions / Activision
Vicarious Visions / Activision — Albany, New York, United States

Online Multiplayer Gameplay Engineer
3BLACKDOT — Los Angeles, California, United States

Contract Game Engineer

Loading Comments

loader image