Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
August 20, 2014
arrowPress Releases
August 20, 2014
PR Newswire
View All





If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Video: See where Resident Evil's creator wants to take the horror genre
April 19, 2013 | By Kris Graft

April 19, 2013 | By Kris Graft
Comments
    1 comments
More: Console/PC, Video



We've seen big-budget horror video game design transition from a focus on creeping dread to all-out action fests that rarely horrify. This has actually left an opening for a bit of a horror game renaissance among the independent game developer community, with titles like Amnesia, Anna, Slender and Lone Survivor, which all de-emphasize combat, and lay the creepy atmosphere down thick.

These independently-made games have drawn a following, but apparently, heavy action is what some bigger publishers think people would rather buy.

We knew that Resident Evil creator Shinji Mikami was working on a new horror game with Fallout owner Bethesda Softworks, which owns his studio Tango Gameworks. Today, we got more of a hint at the kind of mood he wants to strike with his first Tango game, The Evil Within.

There's zero gameplay shown here, but the trailer is light on guns, and heavy on atmosphere and jarring imagery. Maybe Mikami is trying to bring the creeps back into mainstream horror game design...

Video via IGN


Related Jobs

Yoh
Yoh — Vancouver, British Columbia, Canada
[08.20.14]

Multiplayer Designer Job
Trion Worlds
Trion Worlds — Redwood City, California, United States
[08.20.14]

Senior Graphics Engineer
Bethesda Softworks
Bethesda Softworks — Rockville, Maryland, United States
[08.20.14]

Associate Brand Manager
Bethesda Softworks
Bethesda Softworks — Rockville, Maryland, United States
[08.20.14]

Brand Manager










Comments


Luis Guimaraes
profile image
That headline made to give the idea it was an interview with him about design pillars for horror games... It's just a non-gameplay teaser.


none
 
Comment: