Stick around this business long enough, and you'll hear plenty of stories of devs who saved the day and made ship date by busting out a roll of digital duct tape. We affectionately call these slapdash hacks and workarounds "Dirty Coding Tricks"
, and for the last issue of Game Developer magazine, we'd like to bring this feature back for one more run.
This time, however, we want to open it up to all development disciplines -- why let programmers have all the fun? Programmers, artists, designers, audio specialists, producers, QA -- whatever you do in games, tell us all about the last-minute fixes you brought out to make your deadline. Just send an email to firstname.lastname@example.org
with the subject "Dirty Dev Tricks," and you might find your story in the final issue of Game Developer magazine! If you're looking for inspiration, don't forget to check out the original feature
. Just make sure to get your own submission in by April 26th.