Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
March 6, 2015
arrowPress Releases
March 6, 2015
PR Newswire
View All






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Let's talk about indies, narrative and hugging




March 28, 2013 | By Staff




Episode 2. Presented by Ste Curran, Ann Scantlebury and Jenn Frank with today's amazing lineup Michael Pachter (Industry Analyst), Porpentine (Howlings Dogs), Margaret Robertson (Hide&Seek), Michael Brough (Glitch Tank), John Gibson (iam8bit), Chris Remo (Doublefine), Leigh Alexander (writing, singing, dancing, etc), Zoey Quinn (Depression Quest), Justin Who Approached Us And Said We Were Awesome (Telltale), Chris Dahlen (writer, narrative designer).

Our second episode at GDC, recorded live at lunchtime from the foot of the escalators in the North hall at the Moscone Center. Topics include what we can do with $20, tiny games, two-player games, making people attractive, game narrative, getting jobs, hugging games and depression. A brilliant, diverse panel captures life from the show floor of the Game Developer -- random encounters, smart ideas and stream of consciousness serendipity. Lots of sweet music from the wonderful http://chipmusic.org/, too. This is the first of two shows recorded on the Wednesday -- look forward, or listen forward if you'd prefer, to episode three of six tomorrow...

Direct Download mp3

Listen to more Gamasutra vs. One Left Left at GDC right here.


Related Jobs

Gameloft  New York
Gameloft New York — New York, New York, United States
[03.06.15]

Lead Programmer
Apple
Apple — Cupertino, California, United States
[03.06.15]

Core Audio Tools Engineer
d3 Technologies Ltd
d3 Technologies Ltd — London, England, United Kingdom
[03.06.15]

Senior Software Engineer
Penn State Erie, The Behrend College
Penn State Erie, The Behrend College — Erie, Pennsylvania, United States
[03.05.15]

GAME Development Faculty Position









Loading Comments

loader image