Chris Hecker (SpyParty
) asks Mojang's Markus Persson about the creation and growth of Minecraft
and about his personal and professional growth alongside the game in an intimate, virtual fireside chat from GDC 2012, now free courtesy of the GDC Vault
Over the hour-long Q&A, Persson tackles balancing realism and abstraction in Minecraft
, his approach to designing mechanics on a large-scale first, and the importance of maintaining a consistent theme. Persson also addresses piracy, which he views opportunistically.
Session Name: A Fireside Chat with Markus 'Notch' Persson
Markus Persson, Chris Hecker
Mojang, definition six, inc.
Track / Format:
Okay, so there won't be a real fire. However, there will be an HDTV on stage showing a video of a fire, along with some in-depth discussion of Minecraft
the game, Minecraft
the phenomenon, games and game design both indie and not, and any other interesting topics into which we meander. There will be a Q&A throughout, however the Q's are going to be solicited over twitter sometime in February, so we can choose the best and most thought-provoking questions in advance.
About the GDC Vault
In addition to this presentation, the GDC Vault offers numerous other free videos, audio recordings, and slides from many of the recent GDC events, and the service offers even more members-only content for GDC Vault subscribers. Those who purchased All Access passes to events like GDC, GDC Europe, and GDC China already have full access to GDC Vault, and interested parties can apply for the individual subscriptions via a GDC Vault inquiry form
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