11th annual Experimental Gameplay Sessions reveals GDC 2013 line-up
With less than two weeks remaining before the Game Developers Conference 2013
, show organizers are detailing its special workshop dubbed "Experimental Gameplay Sessions," which returns to GDC for its 11th year.
This jam-packed, two-hour session
-- which takes place Friday, March 29 at 2:30pm in Room 2014 of the San Francisco Moscone Center's West Hall -- will showcase an eclectic mix of unusual game prototypes that defy convention and explore new ideas and genres.
With this year's EGS curated and organized by leading creators Robin Hunicke (Journey
), Richard Lemarchand (Uncharted
franchise) & Daniel Benmergui (Storyteller
), it's an exciting opportunity for presenters and attendees alike to explore some brand new territory in game design.
In fact, a number of 'experimental' titles that debuted in previous years have gone on to become some of the most well regarded in the industry. Some of these standout games include flOw, Braid, Portal, World of Goo
and Today I Die
This year, the session aims to recapture that innovative spirit, with over 20 titles from some of the industry's most creative developers.
Highlights include Katamari Damacy
developer Keita Takahashi and Hohokum
developer Ricky Haggett's new project, Tenya Wanya Teens
developer Jason Rohrer's MMO burglary and home defense game, The Castle Doctrine
; and Indie Funded, post-apocalyptic puzzle-platformer Mushroom 11
by Itay Keren.
The event includes even more puzzle/platformer hybrids, with the fiendish 6180 the moon
by Sun Park and Jongmin Jerome Baek, the landscape-shifting puzzler Perspective
by Pohung Chen and Jason Meisel, and the 4D puzzle-platforming game Miegakure
by Marc Ten Bosch.
developer Michael Brough will show there's a lot of fun and experiments to be had with multiplayer games, demoing Glitch Tank, Kompendium, O
, and more. Kaho Abe has a pair of multiplayer physical games: the hard-hat-tapping Hit Me
and photo booth arcade game Ninja Shadow Warrior
In addition to the above games, the rest of the lineup includes the following games from leading indies and breakout new notables, some of them being showcased for the first time in public:
Mexican Kitchen Workers
by Brenda Romero
by Margaret Robertson, Adnan Agha
by Kevin Cancienne
by Alexander Martin
by Ben Esposito
by Richard Evans, Emily Short
by Henry Smith
by Michael Molinari (Bean)
Memory of a Broken Dimension
by XRA/Ezra Hanson-White
by Eric Zimmerman
Since limited information on many of these titles is available online, the best way to see what's on offer is to check out the Experimental Gameplay Sessions in person. The session will be open to All Access and Main Conference pass holders and will take place from 2:30pm to 4:30pm PT on March 29.
GDC still offers over $100 discounts to select pass purchases
made by March 20th, at 11:59pm EST, with prices increasing for onsite registration. GDC 2013 itself will take place March 25-29 at the Moscone Center in San Francisco.
For more information about previous Experimental Gameplay Sessions events, visit the independently run Experimental Gameplay website
For more information on GDC 2013, visit the show's official website
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