Video: Famous designers attempt to make a game about falling in love
Industry luminaries Will Wright, Warren Spector, and Raph Koster present their love story game designs based around falling for a virtual character, a Regency romance novel, and a first person kisser, in this free video lecture courtesy of the GDC Vault
Hosted by Eric Zimmerman, these developers attempt to win the vote of the audience with their designs for the experimental Game Design Challenge at GDC 2004. First up, Raph Koster imagines a multiplayer Regency romance novel experience, where the engine takes players and assigns character flaws. These flaws build into character arcs, and the arcs become set pieces that are played through.
Next, Will Wright envisions a romantic game played in real time with players using their real identities. His solution: a peer-to peer, first-person kisser that takes place as a game inside a game (in his example, Battlefield 1942
Finally, Warren Spector does not propose a specific game, but he addresses several design concerns when making a game about falling in love. He suggests making players fall for a virtual character would be more challenging than a real one. For such games to exist and thrive, he says games have to expand to include better characters that experience and express emotions more clearly and that simulate conversations more realistically.
The free video that crowns one of these designers as the winner is available here
Session Name: Game Design Challenge: The Love Story
Will Wright, Warren Spector, Eric Zimmerman, Raph Koster
StupidFunClub, Eidos, Independent, Playdom
Track / Format:
What would happen if commercial constraints were remove from the game design process? What if developers were free to create games that were radically experimental? How would designers react if they were confronted with some of the great unsolved game design problems? In the Game Design Challenge, you get to see how game design veterans answer these questions. A few months before the GDC, the panelists in the Game Design Challenge were given a design problem: come up with a concept for a game that tells a love story. At the Game Design Challenge session, they each present their solution. Each love story game concept offers a very different approach to this particular game design challenge, and each has been conceived for different gaming platforms.
In addition to presenting the game concepts, the panelists are able to critique each others' work and the audience is also encouraged to join in on the critical discussion as well. More than just a design exercise, the Game Design Challenge asks expert game designers to think on their feet as they address important game design problems. Their answers to the challenge just might contain the seeds of gaming's future. Expect an unpredictable session of innovative and unusual game design ideas along with free-wheeling dialogue and debate.
About the GDC Vault
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