Gamasutra: The Art & Business of Making Gamesspacer
arrowPress Releases
July 30, 2014
PR Newswire
View All





If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 EVE Online  is still growing, ten years later
EVE Online is still growing, ten years later
February 28, 2013 | By Frank Cifaldi

February 28, 2013 | By Frank Cifaldi
Comments
    1 comments
More:



Newsbrief: Subscription-based space combat MMO EVE Online has reached a 500,000 subscriber milestone, months shy of its tenth anniversary.

The game's continued growth might be a head-scratcher for those who have followed the subscription decline of games like Blizzard's World of Warcraft or EA's Star Wars: The Old Republic, but according to CCP, this is because the game doesn't produce the same kind of easily-consumable story-driven content that most traditional MMOs do.

Instead, the company says, its expansion content tends to focus more on creating new tools for players to interact with each other -- in both good and bad ways -- so that new experiences emerge naturally.


Related Jobs

Technicolor
Technicolor — Austin, Texas, United States
[07.30.14]

Core Systems Engineer
CCP
CCP — Newcastle, England, United Kingdom
[07.30.14]

Senior VFX artist
Turbine Inc.
Turbine Inc. — Needham, Massachusetts, United States
[07.30.14]

Product Marketing Manager: Mobile Games
InnoGames GmbH
InnoGames GmbH — Hamburg, Germany
[07.30.14]

Software Developer Analytics / Big Data (m/f)










Comments


Michael Joseph
profile image
Here is a MMO where technological advances over the last 10 years have really provided noticeable improvements for the user. It's also a game that hasn't gone soft trying to cater to a mass audience that wouldn't be intereseted in any case.


none
 
Comment: