My Message close
GAME JOBS
Latest Blogs
spacer View All     Post     RSS spacer
 
May 18, 2013
 
All You Need is Love [1]
 
Students: Tips for Learning Game Development Over the Summer
 
All Your Nintendo Let's Plays Are Belong To Nintendo? [76]
 
Even Further Down the Curation Rabbithole [11]
 
Systems of Control in F2P [23]
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
May 18, 2013
 
Sony Computer Entertainment America LLC
Sr. Network Systems Engineer
 
Amazon Game Studios
Sr. Game Designer
 
Amazon Game Studios
Quality Assurance Manager
 
Treyarch / Activision
Technical Animator
 
Amazon Game Studios
Game Development Engineer
 
Amazon Game Studios
Game Graphics Engineer
spacer
Latest Press Releases
spacer View All     RSS spacer
 
May 18, 2013
 
Zeeek and The Secret of
Space Octopuses heading
to...
 
Battle bad 'bots in Bad
Bots, available now on...
 
Temple Run 2 Adds New
Terrain and Obstacles
in...
 
Little Amazon runs
through Android
 
Command Ops gets a
Massive Update!
spacer
About
spacer Editor-In-Chief:
Kris Graft
Blog Director:
Christian Nutt
Senior Contributing Editor:
Brandon Sheffield
News Editors:
Mike Rose, Kris Ligman
Editors-At-Large:
Leigh Alexander, Chris Morris
Advertising:
Jennifer Sulik
Recruitment:
Gina Gross
Education:
Gillian Crowley
 
Contact Gamasutra
 
Report a Problem
 
Submit News
 
Comment Guidelines
Sponsor

  Video: Crunching Retro City Rampage down to an authentic 8-bit game
 

February 27, 2013   |   By Frank Cifaldi

Comments 2 comments

More: Console/PC, Indie, Programming, Art, Video





The story behind last year's Retro City Rampage is well known by now: programmer Brian Provinciano started the project as an authentic prototype running on Nintendo's classic NES hardware, as a proof of concept that a game like Grand Theft Auto 3 could have existed in the 80s.

That prototype ended up inspiring him to ship an actual multiplatform game which, while a close homage to the system, "cheats" in various ways and does a lot of tricks the NES wasn't capable of. But now that the game's out, Provinciano wondered: could he take the work he'd done and squeeze it back into a genuine game capable of running on the old NES, outdoing his now-ancient 2004 prototype?

The result is what he calls ROM City Rampage, a simple demo showing that a lot of his game actually was possible. In the video above, Provinciano details what he had to do to get the game running on the ancient-but-mighty 6502 processor, how he cut corners to display as large of a map as he could, and what concepts like "bankswitching" and "vblank" mean for those of you who never had the joy of working with old hardware.
 
 
Top Stories

image
The laws behind Nintendo's Let's Play crackdown
image
New layoffs reach Trion
image
How developers mess up immersion (you might be doing it wrong)
image
Steam Trading Cards: The next-gen of achievements?


   
 
Comments

Brad Kavanagh
profile image
Amazing demo, Brian. Blows my mind to see you explain all this in such detail. Respect++!

Dave Long
profile image
@ Frank - Sounds like the game did well, and particularly well on Vita - http://www.joystiq.com/2013/02/27/retro-city-rampage-sold-much-more-on-psn-than-
steam-xbla/ Props to Brian Provinciano :).


none
 
Comment:
 




 
UBM Tech