Courtesy of the GDC Vault
is an in-depth lecture from Halo
game designer Jaime Griesemer, who discusses the intricacies of tuning the franchise's plasma rifle and its effects on other parts of the game.
Here, Griesemer follows up his popular GDC 2010 talk
on how changes to the sniper rifle affect Halo 3
's multiplayer balance. In this GDC 2011 talk, he looks at Halo
's single-player combat and the primary tool for balancing the game's Legendary difficulty level.
He also explores how the changes in the plasma rifle impacts AI design, player movement speed and even aspects such as storytelling and networking.
Session Name: Design in Detail: Tuning the Muzzle Velocity of the Plasma Rifle Bolt on Legendary Difficulty Across the HALO Franchise
Track / Format:
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