| Mike Murray |
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My question is, does a great-looking game always have to be expensive? I can name some games that look great but have less than half the size these AAA studios have.
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| Merc Hoffner |
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"We're outsourcing between double and triple [from previous games]. There's a lot of art."
That one line sounds scary. More importantly, an incremental ratcheting in cost compared to a traditional 4-fold increase isn't actually a great situation, because high end games had already become financially untenable. What was needed was a CUT to production costs. Sure there are stochastic successes, but the losses have been outweighing them. We've seen swathes of devs, great, good and worse, fall by the wayside this gen, and virtually none of the major 3rd party publishers (and only one 1st party) has walked away with anything approaching consistent, significant profits. What's worse is that while you guys may say that these games 'look expensive', and they do I suppose, and you are probably more able to appreciate the intricacies as industry professionals, I, as a sometime gamer, see very little psychovisual return in these games over the PS3 - certainly not something I'd say looks 4 times better as the flops would imply, or hilariously 16 times better as the RAM would imply. If they're selling me on a huge leap in visuals, then either the hardware is no longer paying off for me, or the dev budgets aren't, or both. Truth be told, the visually exciting stuff from the show actually looked like PS3 games, and looked like they could run in essence on a PS2. Art is king afterall. As a side note, if they're trying to sell me on something else, be it social integration, stereo cameras, cloud computing or smart digital distribution, then as a consumer I ask, "why won't you let me do that on the PS3? It's mostly server side isn't it?" |
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| Gil Salvado |
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Well, I guess you can keep the costs quiet tolerable if you have the experience and proper tools. We're talking about AAA after all. Hollywood Bluckbusters haven't become any cheaper since the move to HD.
Mike Murray is correct, you can let a game look like AAA, although it aint that easy as it with movies. A scorsese-like studio is in my opinion superior to a michael bay-ish. Both still go boom! and wow! but only one becomes a cult classic. |
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| Cordero W |
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I like how they said absolutely nothing. Not to mention, I wonder if they count outsourcing s part of the team or not.
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| Jonathan Murphy |
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Holds pinkie finger to face and says, "1 trillion dollars!"
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| wes bogdan |
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Please make sure if we briefly continue physical discs they don't run $79,$89 base price $59 is fine and day 1 digital should be up to $25 cheaper to get people to embrace digit
al:stream all games through ps cloud services hopefully attached to plus and cloud gamesaves from vita,ps 3 would mean we wouldn't miss a beat. |
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| Glenn Sturgeon |
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I wonder what percent of Guerrilla games game budget went into thier preview video shown yesterday?
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| Nick Quackenbush |
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As a 3D artist my workflow will NOT change with the new generation. Going from PS2 era to PS3/360 era you introduced an immense amount of workflow changes. Normal map generation alone quadruples the amount of time to make an asset versus Diffuse only. There is no similar workflow change for this generation.
I in fact expect most team sizes to not increase greatly because of this. Add into that, that tools are getting insanely good about speeding up our workflow, and you may actually see no size increase whatsoever within some teams. Some games will be different of course, but this generational switch will be a much easier transition then the last. |
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| Dave Hoskins |
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Any worthy game company has their artists create high definition models and art in the first place. It's the exporting code and tools that matter. A high def model from 3D-Coat, should be usable on all platforms.
The reality is that games will simply look like the best PC games out there, with all the quality sliders turned right up. So plenty of people may just go, "is that it?" |
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More: Console/PC, Art, Production, Exclusive