| Jimmy Albright |
|
|
Did David Cage really follow Jonathon Blow? Where was Peter Molyneux?
|
|
|
| Leon T |
|
Sounds good , but we'll see if it launches with all those features day one. If this is priced over $400 it will not even matter for me, because I'm not paying that much.
|
||||||
|
|
|||||||
|
|||||||
|
|||||||
|
|||||||
|
|||||||
|
|||||||
|
|||||||
|
| Robert Gill |
|
|
Surprising how the hype has quickly died down. No backwards compatibility, only 2 flops for the GPU and a poor one at that (the difference between consoles and PCs this gen is going to be huge) with 8 GB of RAM. A focus on social gaming? A button dedicated to "sharing"?
Plus, showing a trailer that was already out, but that was Square's doing. If this is running "PC tech" then it better be only 400. I nearly died when they said "SUPERCHARGED". Waiting for Sega to show up and say "Sony does what Nintendon't." |
||||||
|
|
|||||||
|
|||||||
|
| Doug Poston |
|
Does anybody know if this will have a BluRay drive?
I know BluRay isn't exciting new tech, but they talked a lot about downloading games and they didn't make any mention of external media, which is a little weird. Tell me if I'm reading too much into this and the PS4 isn't digital only. ;) (edit: I was reading too much into it. BluRay confirmed.) |
||||||
|
|
|||||||
|
|||||||
|
| Joe Zachery |
|
|
Pretty sad overall! Nothing they showed made me want to buy a new console. When my current console seems to be doing so much more interesting stuff.
|
||||||
|
|
|||||||
|
|||||||
|
|||||||
|
| Steve Fulton |
|
|
I wonder about blu-ray too...
|
|
|
| Ron Dippold |
|
|
They sure spent a lot of time extolling the virtues of it being a PC in a box. 'Wow, look how easy this is to program!' 'Dang, you can let your GPU do some heavy math!' Who could imagine such wonders?
Also extremely short on details on anything. No PS4 to be seen, no price, a lot of handwaving. Now that said, some the networking stuff was pretty neat. Occasionally creepy, but neat. |
|
|
| Kyle Redd |
|
I've got a major problem with a "real identity" PSN. I've spent several hundred dollars on digital games since I first bought a PS3, and I don't want to have an ultimatum by Sony to either give up my privacy or lose access to all of my games.
|
||||||
|
|
|||||||
|
|||||||
|
|||||||
|
| Mike Griffin |
|
|
I'm quite impressed by the RAM. It's clear that a lot of PC users don't fully grasp the upgrade here.
That's 8GB of _GDDR5_ memory, folks. That's 8 gigs of ridiculous, traditionally GPU-only memory being used for the entire unified memory architecture of the console. That's pretty amazing, and clearly of great importance to the PS4's seamless suspend and resume feature. But let's consider game performance. 8GB of unified system RAM in GDDR5 form is sweet. Besides a tiny element of hardcore PC users with add-in PCIE hybrid RAM, nobody is currently gaming with a PC that has anywhere close to comparable memory architecture speeds. It's also sort of tragic to read so many comments on various sites from PC users unimpressed by the number itself, the 8GB. "Dude, I have 16 gigs of RAM! My PC is better!" (or nonsense like, "It's an X86 processor, those can't use more than 3GB of RAM!" Yeah, maybe on a PC ten years ago.) I don't think PC guys grasp how insane of a jump that is on console, or how console RAM usage (and console OS footprint) varies dramatically from a bloated PC environment. Consoles are designed to be muscle cars optimized for gaming and media, not to serve the same multi-tasking/multi-service memory-hogging functions of a Windows gaming rig. Nor do these PC users realize that very few games released on PC today will actually use all of their RAM. Very few PC games are fully optimized to use more than 4GB of system RAM, and recent graphics intensive titles are hungry for VRAM, like video cards with 2GB of speedy GDDR5 memory. 8GB is a crapload of RAM for a dedicated games console in 2013, and specifically the type of RAM being used is very impressive. With the PS4 and next Xbox sporting similar CPU/GPU 8-core combo chips, I'm expecting Durango to match the PS4's system memory size, but very curious to see if it competes with the zippy GDDR5 spec and memory architecture. It's very likely that this unified memory is directly related to the ATI/AMD CPU-GPU set, meaning the next Xbox will sport the same RAM type. Or this could be a custom addition by Sony engineers to -- as mentioned -- support the suspend/resume feature. The PS4 opts for custom chips to offload streaming and video overhead, so their choice of memory could be another proprietary necessity in the spec. In any case, that's pretty nice future proofing in that part of the console's spec, at least. Compared to the PS3's wonky bi-directional mix of 256 XDR + 256 GDDR3, the memory size and bandwidth increase in the PS4 is a massive, seriously next-gen leap. The funny "Supercharged PC" claim isn't too far off the mark, for now. $400 bucks for a basic set sounds about right at launch. |
||||||
|
|
|||||||
|
|||||||
|
|||||||
|
|||||||
|
|||||||
|
| Bob Johnson |
|
I liked the capability to continue a game where you left off without thinking about it and the fact that downloads have a chip dedicated to them and will work seamlessly in the background.
Don't see the point of the touchpad on the controller. But will keep an open mind. Maybe it isn't as awkward as it looks. And the few games I saw ..didn't get me excited. This-gen games with better graphics. For some reason when I saw, in one of the games, a message to press the square button to do so and so it made me sigh and think we haven't advanced enough. I didn't see everything though so maybe I missed the best parts. Not too excited so far. The memory spec is impressive. But better specs are increasingly less of a selling point to me. It really is the experience that counts. |
||||||
|
|
|||||||
|
| Jannis Froese |
|
In terms of hardware the consoles are again one step ahead of PCs. Sure, the processor and the 8Gb of RAM look like a normal PC, but what really cuts it is the DDR5 RAM (a lot faster than "normal" DDR3 RAM) and the GPU which is using the same RAM as the CPU. This allows a powerful symbiosis between GPU and CPU, like sorting your objects with the GPU and then processing them with the CPU without the prohibitively slow transfer a PCIe bus. This will give huge performance boosts once developers learn to use this to it's full potential.
What I didn't expect and nobody seems to mention is that the "average" gamer PC actually has 8Gb of "CPU RAM" and 2Gb of additional RAM on the GPU, making 10Gb, compared to the 8Gb of the PS4. But with the reduced overhead of a console platform that isn't going to be a problem anytime soon. |
||||||
|
|
|||||||
|
|||||||
|
|||||||
|
|||||||
|
|||||||
|
| Mike Griffin |
|
|
This mutant 8-core edition of the Jaguar is also purportedly the CPU config for the next Xbox. It seems ideal for an "always on" media box.
The whole chipset has really flexible voltage control, low power consumption and low temperatures. Perfect for a console that plays media and games, streams, social networks, and attempts to bombard your life with digital services for untold hours every day. (Incidentally, given the near-identical CPU setups, I wouldn't be surprised if the next Xbox also has a game 'suspend/resume' like the PS4, leveraging the super-low voltage "sleep mode" of the chipset and memory). |
|
|
| Luis Guimaraes |
|
|
So... $500 million budgets, 7 years of development, team sizes 600+ (hah).
Sounds like we have only saw the tip of the Over-Hyped Mediocre Stagnation iceberg... |
|
|
| Johan Wendin |
|
Feels kinda odd. I was just about to upgrade my PC, from a system that on paper already beat the PS4.
At least the WiiU provided me with a new experience - no matter how I try I can't feel excited about the PS4. Will be interesting to see what Microsoft comes up with - they have the opportunity to walk right over Sony at the moment. |
|
|
| Kaleb Nock |
|
Really disappointed in the lack of information about sound capabilities. Are we getting 7.1? 5.1? 2.0? What exactly can we expect from next-gen audio capabilities. Very sad that they talked so glowingly about control schemes, graphics, tech specs etc. but not one single mention of if we can expect next gen consoles to update to current gen audio at least.
|
|
|
| heath willmann |
|
Read to me that while it will have a HD, Sony is trying to move cloud gaming tech forward. If DL's and UL's are only slowed by the consumers ISP its a pretty big move. Having memory dedicated for just this type of operation is pretty awesome.
Have to see what other changes are ahead. XBL gold has my system gathering dust but not put off enough to buy-in on a ps3. Has my interest peeked again for Sony and console gaming. Also it means console ports have the potential to be so much better. |
|
|
| Brian Buchner |
|
Great, just what the world needs; Bigger-budget games.
|
|
|
More: Console/PC, Business/Marketing