Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
November 23, 2014
arrowPress Releases
November 23, 2014
PR Newswire
View All






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


PlayStation 4: The first details
PlayStation 4: The first details
February 20, 2013 | By Christian Nutt




Mark Cerny, Sony's lead system architect on PlayStation 4, discussed its capabilities at length -- as well as debuting a PS4 game called Knack that he's directing alongside Sony's Japan Studio.

Don't Miss: How Sony's PlayStation 4 will leverage Gaikai's cloud

"My role on the next generation development started about five years ago," Cerny said, detailing how Sony has been polling developers about the features since that time. The result? A "deeply consumer focused and developer centric approach to the design," per Cerny.

The Hardware

In a complete U-turn from the custom Cell processor in the PlayStation 3, the PlayStation 4 will feature Intel X86-based architecture for a familiar developer experience. "It's like a PC in many ways, but supercharged to bring out its full potential as a gaming platform," said Cerny. The system has an unspecified GPU and a hard drive as well.

The system will feature 8GB of RAM, a dedicated processor to manage the upload and download process -- allowing players to play games immediately as they download them. The console also offers the ability to suspend and resume games instantly, doing away with traditional save games, Cerny said.

Finally, the DualShock 4 controller -- a refined version of the prototype leaked on the web this week -- will feature Sony's familiar suite of sticks and buttons, as well as a touchpad, a "share button" that allows players to share gameplay video, and full PlayStation Move-like motion tracking capabilities for the stock controller using colored LEDs on its back, paired with a stereoscopic camera.

The Social and Online Vision

Cerny talked about the company's social vision for the console -- the new iteration of the PlayStation Network will be moving to a real identity system, similar to Facebook, though anonymity will be retained in some games. Players will be able to see what their friends are playing via a video stream and even "take over the controller and assist them," Cerny said.

The system will also track your likes and dislikes and automatically grab content based on your preferences, Cerny said. The system's social functions will also work with the PlayStation Vita, smartphones, and tablets via "companion applications," as well as the web.

The conference is still ongoing in New York City, and specifics such as the price and the hardware design have yet to be unveiled. Gamasutra's reporting on the PlayStation 4 announcement will continue throughout this evening.

More specs

UPDATE: Here are additional specs, straight from Sony. (More details in this PDF.)

Main Processor
Single-chip custom processor
CPU : x86-64 AMD "Jaguar," 8 cores
GPU : 1.84 TFLOPS, AMD next-generation Radeon-based graphics engine

Memory
GDDR5 8GB

Hard Disk Drive
Built-in

Optical Drive
(read only)
BD 6xCAV
DVD 8xCAV

I/O
Super-Speed USB (USB 3.0) 、AUX

Communication
Ethernet (10BASE-T, 100BASE-TX, 1000BASE-T)
IEEE 802.11 b/g/n
Bluetooth 2.1 (EDR)

AV output
HDMI
Analog-AV out
Digital Output (optical)


Related Jobs

Disruptor Beam, Inc.
Disruptor Beam, Inc. — Framingham, Massachusetts, United States
[11.22.14]

Lead 3D Artist
Infinity Ward / Activision
Infinity Ward / Activision — Woodland Hills, California, United States
[11.22.14]

Lead Game Designer - Infinity Ward
GREE International
GREE International — Vancouver, British Columbia, Canada
[11.21.14]

Sr. Game Designer
Cloud Imperium Games
Cloud Imperium Games — Santa Monica, California, United States
[11.21.14]

Technical Artist









Loading Comments

loader image