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GungHo grossing estimated $2M daily from a single mobile game
GungHo grossing estimated $2M daily from a single mobile game
February 19, 2013 | By Mike Rose

February 19, 2013 | By Mike Rose
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More: Indie, Design



GungHo Online Entertainment, the Japanese publisher that recently acquired Shadows of the Damned developer Grasshopper Manufacture, is estimated to be grossing 6 billion yen ($65 million) a month from a single mobile game.

According to details taken from the publisher's latest financial report, and as translated by industry consultant Serkan Toto, Puzzle & Dragons is believed to be making an average of $2 million on a daily basis.

The match-three puzzler was released in Japan last February, and has over 8 million registered players. An English version was released in the U.S. and Europe in November.

Notably, the success of the title has seen revenues and profits at GungHo surge -- for fiscal 2012, the company saw sales grow by 168.8 percent, and operating profits grow by 690.1 percent.

And GungHo was keen to stress that the significant boost in sales is still ongoing. In a separate document, the publisher listed financial details for January of this year, noting that sales hit 8.5 billion yen ($91.6 million), up 1022.4 percent year-over-year.

This compares to the $1 million a day that Clash of Clans studio Supercell was reported to be making from two mobile games.


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Comments


GameViewPoint Developer
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Doing a simple search on the App store brings up a number of games, which look exactly like this one, so I'm curious why this one has done so well.

Carlo Delallana
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Majority of their revenue is likely coming from Japan. Copycats are taking advantage by releasing their games on the us App Store. Fast follow is alive and well.

Ben Lewis
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How are they making $2 million a day with only ~8 million players? We seem to be missing some crucial info here.

Carlo Delallana
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Japan monetized well across iOS and Android

http://blog.appannie.com/app-annie-index-november-2012/

Jason Wagner
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Sorry I'm a little skeptical of the numbers. At $2M gross daily that puts the company in line to gross roughly quarter billion dollars a year. From one iOS game? Agree with Ben Lewis, there seems to be something missing here. Who estimated the numbers and who can verify?

Carlo Delallana
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It's not just on iOS, it's also on Android which is doing very well in Japan.

http://www.insidesocialgames.com/2013/02/19/puzzle-dragons-estima
ted-to-generate-between-54m-to-75m-a-month-in-japan-says-japanese
-press/

Jason Chen
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that is because the rest of the alike games are copies of this game.


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