organizers highlight a special, free lecture from some of the minds behind Bungie's seminal Halo
title from the 2003 Game Developers Conference.
Marty O'Donnell, Jaime Griesemer, and Mat Noguchi from Bungie speak about how experimentation and communication were key to designing, engineering and scoring the first Halo
. They describe how they rapidly iterated on level, character, and gameplay designs to figure out which direction they wanted to go.
The team even touches on some development lore, discussing how Halo
was a real-time strategy game and third-person title before it finally became a first-person shooter.
This free video is available here
Session Name: Halo: Development Evolved
Marty O'Donnell, Jaime Griesemer, Mat Noguchi
Track / Format:
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