Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
October 30, 2014
arrowPress Releases
October 30, 2014
PR Newswire
View All





If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Video: What comic books can teach video games about storytelling
February 13, 2013 | By GDC Vault Staff

February 13, 2013 | By GDC Vault Staff
Comments
    3 comments
More: Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Production, Video



Courtesy of the GDC Vault comes a free lecture from comics and games writer Antony Johnston, who has worked on games from EA and Sega, in which he explores what these two mediums can learn from the other.

Given at GDC Online 2010, he discusses an economic approach similar to editing comics to cut down the dialogue, exposition and scene duration for games. He recreates scenes from Alan Wake and Mass Effect to show how scenes can be made even more effective with this technique.

The session is available here.

Session Name: From Comics to Consoles

Speaker(s): Antony Johnston

Company Name(s): Freelance

Track / Format: Game Narrative Summit

Overview:Comics and games: a match made in heaven? What can games learn from comics, and how do the skills of one medium translate to the other? Veteran comics writer Antony Johnston, who has also written games for EA and Sega, discusses the similarities and differences between comics and games, the effect of transmedia on both media, and what games writers can learn from studying -- and writing --comics.

About the GDC Vault

In addition to this presentation, the GDC Vault offers numerous other free videos, audio recordings, and slides from many of the recent GDC events, and the service offers even more members-only content for GDC Vault subscribers. Those who purchased All Access passes to events like GDC, GDC Europe, and GDC China already have full access to GDC Vault, and interested parties can apply for the individual subscriptions via a GDC Vault inquiry form.

Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company. More information on this option is available via an online demonstration, and interested parties can find out more here. In addition, current subscribers with access issues can contact GDC Vault admins.

Be sure to keep an eye on GDC Vault for even more new content, as GDC organizers will also archive videos, audio, and slides from other events like GDC China and GDC 2013. To stay abreast of all the latest updates to GDC Vault, be sure to check out the news feed on the official GDC website, or subscribe to updates via Twitter, Facebook, or RSS.

Gamasutra and GDC are sibling organizations under parent UBM Tech.


Related Jobs

Infinity Ward / Activision
Infinity Ward / Activision — Woodland Hills, California, United States
[10.30.14]

Senior Sound Designer - Infinity Ward
Treyarch / Activision
Treyarch / Activision — Santa Monica, California, United States
[10.30.14]

Multiplayer Level Designer - Treyarch
Petroglyph Games
Petroglyph Games — Las Vegas, Nevada, United States
[10.29.14]

Producer
InnoGames GmbH
InnoGames GmbH — Hamburg, Germany
[10.29.14]

Community Manager The West and Tribal Wars (m/f) on -site










Comments


[User Banned]
profile image
This user violated Gamasutra’s Comment Guidelines and has been banned.

[User Banned]
profile image
This user violated Gamasutra’s Comment Guidelines and has been banned.

Joshua Darlington
profile image
I appreciate where he draws parallels between comics and games. I'm not sure why he feels compelled to attack other mediums.


none
 
Comment: