Courtesy of the GDC Vault
is a free lecture from the latest Game Developers Conference, GDC China 2012. Double Fine's Joe Kowalski discusses here how he found interesting ways to connect to players through the user interface he designed for Guitar Hero
and Brutal Legend
Often the UI is the first interaction players have with the game. While Kowalski aims to create a UI that conveys easily digestible and interactive information, he says that creating a UI that evokes the game's personality can achieve greater emotional responses in players.
Getting some kind of response is better than nothing, he argues. "Even if they hate it, at least you gave them something to talk about."
Check out the free video here
Session Name: Working the Crowd: Engaging Players through the User Interface
Double Fine Productions
Track / Format:
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