Without a buyer, Vigil loses more than a few jobs: It loses a team
"The people I waged war with are no longer together. The people that I bled with, vented with, argued with (often times LOUDLY), and kicked back with... these people will never be together again in the same combination."
- Vigil Games' Ben Cureton writes an open letter
following the news that his studio didn't make the cut
at today's piecemeal auction of THQ's assets.
Whenever I report on redundancies in this industry -- and it's something I have to do a lot, unfortunately -- it tends to be from the perspective of individuals losing their jobs. But Cureton's impassioned letter is a grim reminder that while people can find new jobs, demolishing an entire team
is something that can never be fixed.
While it's possible that THQ will still find a buyer for the Austin-based studio behind the Darksiders
games (and in a letter sent today, CEO Brian Farrell says he's trying), it's not looking good. And with this news coming not even a week after another talented studio, Gas Powered Games, decimated its staff
after running out of money, it's a sad time for all of us who still believe in making games.
Good luck to our friends at Vigil.
Read the entire letter here