Game Developers Conference 2013 organizers have revealed the latest Summit talks scheduled for the March conference, including Superbrothers: Sword & Sworcery EP collaborator Capy on the viability of paid Apps, Ninja Robot Dinosaur Entertainment's approach for IAP in iOS hit Shellrazer, and a unique collaboration between engineering students and indie game developers resulting in dance battle game/Indiecade finalist Yamove!
Vella will impart the risks of free-to-play as a small studio and the continued viability of developing paid apps. He will also paint a clear picture of the paid app market while showing how to leverage the opportunities in the paid app space.
Neville will share an IAP system that generates 30% of his hit iOS game's revenue that he says is devoid of "the free-to-play tricks that have given IAP a bad reputation" along with "a toolkit of different options for implementing In-App Purchase in their own games."
Their talk will explain how the mix of engineering students and indie game developers led to creating a high-intensity, dance battle game that eventually became an Indiecade finalist. Educators wanting to know what it is like to involve indie game developers in this type of research will especially benefit from this lecture.
For more information on these or others in the show's growing lineup, check out GDC 2013's official Schedule Builder, which continues to add new talks every week. The deadline for discounted Early Bird passes, including a lower-priced Summits, Tutorials & Bootcamps Pass, is February 13th. GDC 2013 itself will take place March 25-29 at the Moscone Center in San Francisco.