| A W |
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When I first saw that video, I thought it was fake. But now seeing gaming sites adopt it as truth I got to ask, whats the benfit to gaming in this projection method?
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| Maciej Bacal |
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More chances for Microsoft to take a look around your living room, i guess.
It's going to be so weird to make a game for this. Your title is going to have to take into account the ratio of the size of the TV and the wall behind it to make sure that you display the correct amount of your game on the screen. That alone is whole tons of issues if you want the player to actually see some things in the world properly, since the projected part isn't going to be detailed. Also this thing will require games to render tons more content if the visual quality is to remain the same as it is now. |
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| Lyon Medina |
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Personally, I think it looks cool, and its only proof of concept at this point. It's only eye candy for people to be like "OOHHHH, AHHHHHH, WEYUO!" for those of you that don't know that last one is from Kung Pao. I personally love the idea.
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| Andrew Grapsas |
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It's from their research division. It's just them exploring a cool concept to see if it has legs. Don't start ragging on it just yet, it's not a production system. This may be a stepping stone to much more powerful, important gaming components.
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| TC Weidner |
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I think its a cool concept, I think it's just a matter of how hard and how much extra time ( aka money) it takes to incorporate it into a game. If its relatively simple and cheap to add in a game I can see it catching on, if it isn't, I don't see the bean counters allowing for it.
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| Eric Robertson |
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imagine now being able to see the enemies to your left and right who are no longer visible in the game window frame.
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| Ujn Hunter |
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Looks cool to me. It's just like rumble or 3D in that it is unnecessary but cool none the less!
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| Ben Droste |
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I can picture a psychedelic light and sound show while playing a game like rock band, or Rez.
Or a disco ball effect for all your epic karaoke and DDR parties. Or a haunted house game where the corner of your eye can catch of screen spooks. I can’t think of anything that where the device would be integral to the experience, but I could see it being an interesting supporting experience in the same way that controller vibration is, albeit at a somewhat greater (and possibly prohibitive) cost. |
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| Camilo R |
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I would definitely use this in most of my games, it looks very nice and could certainly add immersion. I could see it becoming an on/off feature that allows players to choose whether to enable it or not.
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| Jeremiah Bond |
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This is a great idea. Setting the psychology of the room will dramatically improve gameplay experience.
Environmental Psychology, UC Irvine |
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| Josh ua |
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Why not just use your entire wall as your projector screen in the 1st place? My projector screen is 170 inches right now. No need for this gimmick.
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| Marcus Miller |
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Wow! What a stupid concept.
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