My Message close
GAME JOBS
Latest Blogs
spacer View All     Post     RSS spacer
 
May 22, 2013
 
Using Small Studios As Stepping Stones In Your Career [1]
 
Opinion: Xbox One Wasn't Built For You
 
How Can You Find Jobs At Blizzard if You're an Artist?
 
Let’s produce HTML5 games with a serious approach.
 
An Object Of Lust [1]
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
May 22, 2013
 
Blizzard Entertainment
Senior Software Engineer, Server
 
Blizzard Entertainment
Senior Software Engineer, Game Play
 
Blizzard Entertainment
Senior Software Engineer, Game Engine
 
NetherRealm Studios
Senior Software Engineer
 
NetherRealm Studios
Lead Software Engineer
 
Monolith Productions
Lead Mission Designer
spacer
Latest Press Releases
spacer View All     RSS spacer
 
May 22, 2013
 
GUNCRAFT ANNOUNCED AS
SURPRISE ADDITION TO...
 
Skyward Collapse Official
Website Live
 
Puzzle-Sudoku available
now for iOS and Android!
 
EA ANNOUNCES BATTLEFIELD
4 FOR XBOX ONE AND...
 
Geomerics to Bring
Next-Generation Lighting
to...
spacer
About
spacer Editor-In-Chief:
Kris Graft
Blog Director:
Christian Nutt
Senior Contributing Editor:
Brandon Sheffield
News Editors:
Mike Rose, Kris Ligman
Editors-At-Large:
Leigh Alexander, Chris Morris
Advertising:
Jennifer Sulik
Recruitment:
Gina Gross
Education:
Gillian Crowley
 
Contact Gamasutra
 
Report a Problem
 
Submit News
 
Comment Guidelines
Sponsor

  Nintendo eyeing up free-to-play - just not with Mario
Nintendo eyeing up free-to-play - just not with  Mario
 

January 7, 2013   |   By Mike Rose

Comments 12 comments

More: Console/PC, Business/Marketing





In a candid interview with Japan's Nikkei, Nintendo president Satoru Iwata admitted that the company is finally conceding to the free-to-play business model -- although he was keen to note that Nintendo's established franchises won't be affected any time soon.

As translated by NeoGAF, Iwata said that the video games industry is changing, and that it now makes sense for Nintendo to apply its creativity to the space.

"We [as an industry] can now do distribution by digital means as well as micro-transactions, and the ways to obtain money through supporting entertainment have increased," he noted. "It's a change in our landscape; competing in game-quality, and working on how money is obtained, I think both are things that require creativity."

"Therefore, I have no intention of denying the free-to-play model," he continued, adding, "If we were to talk about if Nintendo were to do that, however, I am not so much inclined to do that with Nintendo's established well-known products, where people trust their interesting-ness. For example, for people who are used to Mario games costing 4,800 or 5,800 yen, we will not have a proverbial door to full enjoyment that can only be unlocked via payment."

He noted that Nintendo is still interested in releasing extra downloadable content for these titles, however, as they allow people who want more stages to continue playing -- as it did with New Super Mario Bros. 2. When it comes to free-to-play, Nintendo is instead looking at new IP.

"For new titles with no established base, if, in the process of development, we found it to suit the free-to-play model, we might follow that route, or we might do something like 'Cheap-to-play'," he said. "Our sales methods have been freed up and I have no desire to extinguish that freedom. If we were to release something like that, it is not a betrayal but the birth of an interesting idea through our new found freedom, that's all."

He stressed, "I am not talking about changing how we sell Mario or Pokemon."

It's notable that in 2011, Iwata said that he had "no intention" of delving into the free-to-play gaming boom, as he believed Nintendo should "try to maintain the overall value of video games." This isn't the first time Nintendo has gone back on its word, however, as it had previously said that it would not delve into DLC.

Animal Crossing 3DS gets help from smartphones

Elsewhere, Iwata discussed sales of Animal Crossing for the Nintendo 3DS, which launched in Japan last November. He admitted that he had been left "dumbfounded" by the range of players picking up the game.

"If we look at the first three weeks of Animal Crossing sales to the end of November, the highest group [registering the game] is 19 to 24 year-old women," he said. "This is an age-range that is typically found in fewer numbers for Nintendo. I've never seen anything like it; a game that sells like this on a Nintendo hardware."

He added, "If we look at the male-female ratio [for the 3DS] as a whole, it divides into 69 percent males, 31 percent female, but if we limit it to just those customers that purchased the hardware at the same time as Animal Crossing, the percentages become 44 percent male and 56 percent female."

This, says Iwata, shows that the arguments against dedicated handheld consoles are not strictly correct.

"The common argument going on right now is that since smartphones exist, there's no need for specialised game machines anymore, right? But, these 19 to 24 year old women are the 'smartphone people'. We often say that casual female users do not need specialised gaming machines, but here we see them reconfirming the value of those systems," he explained.

Iwata believes, in fact, that smartphones have actually helped to sell the game. "The ability we added to create furniture with interesting designs and share it through various means, coupled with our customers' creativity created an amplification of sorts. It was really interesting. What really helped to spread this around was social media, and smartphones. What really sold Animal Crossing to women this time was, without question, smartphones."
 
 
Top Stories

image
Xbox One is Microsoft's biggest move for living room domination
image
Opinion: Xbox One is a desperate prayer to stop time
image
Postmortem: Roblox Mobile
image
XBLA dropped for Xbox One, all games lumped together


   
 
Comments

Michael Pianta
profile image
Animal Crossing would be a perfectly logical free to play game.

A W
profile image
I wonder what prompted him to change his mind on the whole F2P concept?

Chris Hendricks
profile image
Using free-to-play for titles that actually make sense for the business model? Hey, maybe Nintendo does get it.

Jeferson Soler
profile image
@ Chris Hendricks - And as Michael Pianta pointed out, Animal Crossing would be perfect for that business model.

Lex Allen
profile image
I think that they are getting in the wrong time.

More and more freeware/F2P developers are going back to paid models when their free to play plans fall through. You could argue that they aren't designing the games well for F2P models, but free is looking less and less sustainable.

A lot of information coming out suggests that there is also F2P fatigue.

We'll have to wait and see how well they can do. There are so many games out right now that it's getting more and more difficult to predict what will do well.

However, selling a game for $60 seems completely ridiculous now.

Marvin Papin
profile image
With the lack of specific good games on wii u and 3ds, nintendo is going bad and they do bad choices so they have to eye up on an emergency exit... :'(

When will we see Zelda on Xbox or Playstaytion ?

Bob Johnson
profile image
As soon as the Nintendo is doomed posts stop.

Florian Garcia
profile image
Let's face it, Animal Crossing has always been a pioneer and reference to the social genre. It was just a mystery to me why Nintendo never made it a fully blown social/f2p experience.

Jeferson Soler
profile image
@ Florian Garcia - When it comes to Nintendo in these days, timing is everything.

John Owens
profile image
Because they care about gameplay.

Ujn Hunter
profile image
Sweet! I can finally stop buying Nintendo games! Bigger wallet now! Woo!

John Owens
profile image
All I can say is.

"Noooooooooooooooooooooooooooooooooooooooooooooooooo"


none
 
Comment:
 




 
UBM Tech