Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
November 27, 2014
arrowPress Releases
November 27, 2014
PR Newswire
View All






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Watch out, EA: Supercell is now the top-grossing iOS company
Watch out, EA: Supercell is now the top-grossing iOS company
December 21, 2012 | By Mike Rose




The iOS top grossing charts were shaken up in November, as Clash of Clans studio Supercell overtook Electronic Arts as the company making the most monthly revenue on the App Store.

What makes this even more impressive is that Supercell has reached these lofty monetary heights with revenue from just two games, Clash of Clans and Hay Day. In comparison, EA has 969 apps currently available on the App Store.

Note that Supercell doesn't even have a game in the top 10 downloads for the month, according to App Annie -- rather, the company is monetizing its existing users at an extremely high rate.

The last several months have been truly remarkable for Supercell, as its first two iOS games are making more than $500,000 a day in revenue.

Gamasutra recently visited the studio to discover what makes it tick, and found it to be a combination of culture, passion and transparency.


Related Jobs

Wandake Studios
Wandake Studios — Palo Alto, California, United States
[11.26.14]

Art Director
Filament Games LLC
Filament Games LLC — Madison, Wisconsin, United States
[11.26.14]

Game Artist
Filament Games LLC
Filament Games LLC — Madison, Wisconsin, United States
[11.26.14]

Visual / Interaction Designer
Gameloft New Orleans
Gameloft New Orleans — New Orleans, Louisiana, United States
[11.26.14]

Game Economy Designer









Loading Comments

loader image