My Message close
GAME JOBS
Latest Blogs
spacer View All     Post     RSS spacer
 
May 24, 2013
 
Want To Help Stop Youth Cyberbullying? Let Your Kids Raid More.
 
We're Indie, we like Microsoft. Too Controversial? [5]
 
The Procession of Progression in Game Design
 
Xbox One: a flawed plan, well executed [9]
 
Letting the Player Find the Fun [2]
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
May 24, 2013
 
Trendy Entertainment
Technical Producer
 
Telltale Games
Lead Environment Artist
 
Wargaming.net
Release Manager
 
Virdyne Technologies
Software Engineer, iOS/Mobile
 
Virdyne Technologies
Project Manager
 
Stomp Games
Web Game Programmer
spacer
Latest Press Releases
spacer View All     RSS spacer
 
May 24, 2013
 
DeNA Extends Agreement
with Hasbro to Develop
G.I....
 
Game of Thrones Ascent
Now Available to Play
on...
 
Banjo-Kazooie\'s
soundtrack to be
orchestrated by...
 
Metaversal Studios
Announce: “Heal
Me!&rdquo...
 
TOP ELEVEN SCORES WITH 11
MILLION MONTHLY ACTIVE...
spacer
About
spacer Editor-In-Chief:
Kris Graft
Blog Director:
Christian Nutt
Senior Contributing Editor:
Brandon Sheffield
News Editors:
Mike Rose, Kris Ligman
Editors-At-Large:
Leigh Alexander, Chris Morris
Advertising:
Jennifer Sulik
Recruitment:
Gina Gross
Education:
Gillian Crowley
 
Contact Gamasutra
 
Report a Problem
 
Submit News
 
Comment Guidelines
Sponsor

 
UK indie studio Hogrocket closes down
UK indie studio Hogrocket closes down
 

November 23, 2012   |   By Mike Rose

Comments 1 comments

More: Smartphone/Tablet, Business/Marketing





Newsbrief: A group of former Bizarre Creations staffers who founded a mobile games studio last year has closed down as the founders move on to new opportunities.

Hogrocket was Pete Collier, Ben Ward and Geometry Wars series creator Stephen Cakebread. The studio shipped a single game, Tiny Invaders for iOS, before deciding to close shop this month. Collier has moved on to British studio Playdemic.

"Unfortunately Hogrocket is on indefinite hiatus and the three of us have all moved onto new things," Collier confirmed to GI.biz. "This was due to a combination of factors, ranging from geographical to financial. It's sad but the three of us all learned a lot."
 
 
Top Stories

image
Blog: I took my Ouya game to retail, and here's what happened
image
Video: Thief vs. Deus Ex - a design discussion
image
Here's how much 'whales' spent so far this year
image
Player progression: Understanding how players get through your game


   
 
Comments

Luis Guimaraes
profile image
Sad news. Good luck guys.


none
 
Comment:
 




 
UBM Tech