| Maria Jayne |
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I know it's the norm to hate video game to movie translations but actually, I thought Prince of Persia was ok, it stayed true to the games far more than Hollywood attempts normally do.
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| Chris OKeefe |
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It's perhaps unfortunate that, even if these are legitimately good movies, there's a decent chance that the plethora of horrible game-to-movies of the past will likely play a part in the ultimate performance of these (and future) movies in the box-office.
Has there been even one really, truly great movie that was based on a game? I can't think of one. Comic book movies have had their day in the sun, so I don't imagine that it's impossible for a game to translate into a feature film. I suspect the problem may be that we take certain conventions in game storytelling for granted; we are so used to them that they feel normal in the context of games. But divorce them from the medium and they begin to take on an awkward, clumsy aesthetic. It can feel more like an elaborate, overdone cosplay. Then again, that may partly be the result of small budgets rubbing up against big ideas. Games have it easy making elaborate, cinematic experiences. It's more costly to pull that sort of thing off in a live-action film. We need to get away from the idea that games are identified by their action sequences. It reminds me of that Doom movie (which I didn't see, so forgive me if this is wrong) where they did a sequence in first person. That may be the experience that people had playing the game but it's not what resonates. The things which are iconic in gameplay need not be what makes for an iconic image in a movie. It is possible to lose the intent in translation from one medium to another, and again, the aesthetic can come off clumsy and awkward if it is forced. Look to traditional movies for inspiration, don't look to gameplay. |
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| Thom Q |
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Great! We don't have enough crappy (game-based) movies, so more power to Ubisoft!
Who wants art or even a decent product, when they can have Moneyyyyy /* end HoneyBooBoo voice * |
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| Jose Striedinger |
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As a HUGE Assassin's Creed fan that I am, I really hope they pull this off. Prince of Persia was...ok.
If Ubisoft is really into this and they will work hard along with directors THEN we can have a movie than isn't just a good adaptation of a videogame but, is also a good movie by it's own means. Ubisoft created Assassin's Creed is their IP and the creative behind all the 5 games can know WAY more about what consumers would want in a AC game than any director, even if it's James Cameron or whatever. |
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| Josh Rough |
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Yeah, this will go over well.
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| Christian Allen |
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http://en.wikipedia.org/wiki/Far_Cry_(film)
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| Michael Joseph |
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"Generally [video game films] have been too far from the spirit of those IPs and their characters," says Guillemot.
--------- Really? Is THAT the problem with video game films? rofl. He then goes on to compare Harry Potter films which are based on novels which although based on fantasy subject matter are still taken seriously by the author. I think the primary problem with movie adaptations of video games is the movies don't take the characters or the story seriously. They cast a bunch of B actors, write a B script that has no respect for itself, throw in a bunch of action and basically try to do the same thing the game did... create a vapid visceral experience. In many ways, the film captures the essence of the game TOO MUCH. A film adaptation of a game is difficult because the source material is basically no good because it didn't really have to be. Interactivity can make up for shoddy stories that don't respect themselves let alone the audience. If you want to make good film adapations of games, you need to make games that have stories that are worth telling. But who really cares about some made up conspiracy film about an assasin set in a historical period? Nobody. At least the DaVinci code can play on the notion that there's some glimmer of truth behind it all. Conan the Barbarian, Hellboy, Star Wars, the Matrix, Spiderman, and Raiders of the Lost Ark even though there's comedic elements in some of these fantasy films, they take themselves seriously. The used quality actors, quality directors, quality writers, and didn't short change themselves. But it starts with story and characters. There has to be a story with characters that captures the imagination to the point where the_audience_wants_them_to_be_true/real_ if not in this universe then another. That is the essence of good escapist fantasy films. Is there a story or characters worth bringing to the big screen with Assassin's Creed? I don't see it. -- Red Letter Media's Phantom Menace Review... "Describe the following Star Wars character WITHOUT saying what they look like, what kind of costume they wore, or what their profession or role in the movie was." http://www.youtube.com/watch?v=FxKtZmQgxrI&feature=player_detailpage#t=402s |
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