Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
December 20, 2014
arrowPress Releases
December 20, 2014
PR Newswire
View All






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Even Canabalt's creator can't explain its success
Even  Canabalt 's creator can't explain its success
November 5, 2012 | By Staff

November 5, 2012 | By Staff
Comments
    8 comments
More: Smartphone/Tablet, Indie, Design



Adam Saltsman, developer of Canabalt talks to Gamasutra about why the game has been a hit with fans -- though he's "hesitant to give any specific reason," maybe the key lies in one of his workaday fantasies.

"I used to have this fantasy when I worked in an office building with this long, long hallway with this glass window at the end that looked out over a river and a cliff," says Saltsman.

"You'd be in this office and a two story party boat would just creep down the river, filled with people partying. What a beautiful thing to feel -- if you were invincible, how beautiful would it be to take off down the hallway at top speed and physically and metaphorically explode out?"

That, as much as anything, could explain the appeal of Canabalt -- a game which has become not just successful but highly influential in the mobile space, with its one-button approach toward platforming easily executable on smartphones.

"My general sense is that there's a clutch of different things that it does that are good" about Canabalt, says Saltsman. "It's pretty awesome right away. One of the things that doesn't hurt it is that the game turns on, the music gets super creepy, things start shaking, you jump out of a window, barely land on your feet and take off running."

For more on Canabalt -- and the claustrophobic Capsule, which forces players who run out of fuel to wait for death -- check out Gamasutra's talks to Gamasutrafull feature interview with Saltsman, live now.


Related Jobs

GREE International
GREE International — Vancouver, British Columbia, Canada
[12.19.14]

Sr. Game Systems Designer
Demiurge Studios, Inc.
Demiurge Studios, Inc. — Cambridge, Massachusetts, United States
[12.19.14]

Game Director
Filament Games LLC
Filament Games LLC — Madison, Wisconsin, United States
[12.19.14]

Game Designer
Bigpoint GmbH
Bigpoint GmbH — Hamburg, Germany
[12.19.14]

Lead Game Designer (m/f) - Hamburg - 3344









Loading Comments

loader image