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Video: The tech challenges in Guild Wars 2's no-sub MMO model
[Note: To access chapter selection, click the fullscreen button or check out the video on the GDC Vault website]
October 1, 2013 | By GDC Vault

October 1, 2013 | By GDC Vault
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More: Console/PC, Programming, Video, GDC Online



""We wanted to have no subscription fee for our game…and that has a big impact on the tech. You can't rely on the fact that every month you'll be making all these subscription fees...So you need to build things in a really efficient way.""
In this free GDC Vault video from GDC Online 2012, ArenaNet's Cameron Dunn talks about the programming challenges of shipping its triple-A MMO without relying on monthly subscription fees to cover the server bill in a talk called Guild Wars 2 in 'Guild Wars 2: Programming the Next Generation Online World,'.

About the GDC Vault

In addition to this presentation, the GDC Vault offers numerous other free videos, audio recordings, and slides from many of the recent GDC events, and the service offers even more members-only content for GDC Vault subscribers. Those who purchased All Access passes to events like GDC, GDC Europe, and GDC China already have full access to GDC Vault, and interested parties can apply for the individual subscriptions via a GDC Vault inquiry form.

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Be sure to keep an eye on GDC Vault for even more new content, as GDC organizers will also archive videos, audio, and slides from other events like GDC China and GDC 2013. To stay abreast of all the latest updates to GDC Vault, be sure to check out the news feed on the official GDC website, or subscribe to updates via Twitter, Facebook, or RSS.

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Comments


Jeff Leigh
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Very insightful, particularly in the way ArenaNet considers metrics from both game players and tool users.


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