Gamasutra highlights choice quotes from game industry figures from the past week, including Assassin's Creed III creative director Alex Hutchinson, Frog Fractions creator Jim Crawford, and many others.
In our original and exclusive interviews, analysis, and feature pieces over the past week, a wide variety of developers, publishers, and indies shared their thoughts on leaving mystery in y our games, making characters players can empathize with, the key to crowdfunding, and more.
This Week's Noteworthy Game Industry Quotes
"What's happening right now with Apple, and with what Microsoft is about to do, very clearly represents a shift in the power structure of how software is developed."
"In terms of design challenges, the biggest challenge, to be honest, was not screwing it up. It's a great game on its original formats and we needed to ensure we didn't break anything."
"If you're trying to achieve a single-player experience, it's not obvious to me how that's benefiting from a creative point of view from being embedded in a very highly-social multiplayer game."
"If you can empathize with the main character, you will feel his emotions and you will be able to understand his motivations, and you'll be able to eventually understand the storyline, and you will be able to like it. And if you're not able to empathize with the main character, basically you're watching something."
"For me, the key to crowdfunding is that there are gamers out there who want to engage with content creators. They want to engage with developers. They have good ideas themselves. They want to be a part of this process."
"You could flip to a random page in any art history book and find a goldmine of inspiration to draw on -- Egyptian hieroglyphics, Medieval tapestry, prehistoric cave paintings, Native American carvings. Heck, I would love to see a 3D game using crazy multi-perspective cubist Picasso paintings."
"We never thought that we were taking a risk in creating this game, as we believe the key in becoming successful overseas with a Japanese title is 'to develop a game embracing the Japanese uniqueness, not solely focusing on the Western market.'"
"People usually like mysteries more than they like the solutions, because it's way easier to ask a thrilling question than to come up with a thrilling answer."
The complete versions of these in-depth articles, as well as other insightful pieces, are all available in Gamasutra's pages for Exclusive items and Features.