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For  Witcher 2  devs, strong character design is all about empathy
For Witcher 2 devs, strong character design is all about empathy Exclusive
 

October 29, 2012   |   By Mike Rose

Comments 2 comments

More: Console/PC, Business/Marketing, Exclusive





Some games strive to make players want to be the main character. But developers at The Witcher studio CD Projekt RED don't think this is the way to build a strong connection between a player and the game.

"I think that this idol[ization of the main character] will not work," explains lead gameplay designer Maciej Szczesnik. "I think it's all about empathy, actually."

He continues, "It's similar to watching movies, right? If you can empathize with the main character, you will feel his emotions and you will be able to understand his motivations, and you'll be able to eventually understand the storyline, and you will be able to like it. And if you're not able to empathize with the main character, basically you're watching something."

Marek Ziemak, gameplay producer on The Witcher 2, believes that his team managed to pull this off with the game's main character Geralt.

"The thing we are really proud of is that some of the players say that he would probably choose this thing, and the others say he would choose the other thing. So we're delivering two choices," notes Ziemak.

They are essentially defining Geralt, deciding for themselves what kind of person he is, rather than being told explicitly.

Say Ziemak, "The problem is so deep and so... It's not blurred, but the solutions all go well with the type of character you're playing, and then the choice is really, really difficult."

The full interview with Szczesnik and Ziemak, in which they share their insights into how they crafted The Witcher series, is live now on Gamasutra.
 
 
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Comments

James Cooley
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I enjoyed being Geralt of Rivia for all those hours and will do it again. What surprised me the most was when I spent the whole game thinking I would make on decision at the end -- and then did the exact opposite. It just seemed more what Geralt would do after all of the story so far. I tried it the other way, but it didn't feel right.

Brion Foulke
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Well, I don't really like the game Witcher 2. However, what they said in this article is exactly right. A lot of developers seem to think that games will be more immersive if the player feels like he is the main character, but for me that just doesn't work. Instead it just makes me feel like something is missing. I'd rather have a real main character created by the developer with his/her own distinct personality, to give me someone to empathize with. That is so much more effective in getting me immersed in the game.


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