My Message close
GAME JOBS
Latest Blogs
spacer View All     Post     RSS spacer
 
May 25, 2013
 
Beer and Diversity
 
Selling Games
 
Want To Help Stop Youth Cyberbullying? Let Your Kids Raid More.
 
Tenets of Videodreams, Part 1: Exploration [1]
 
We're Indie, we like Microsoft. Too Controversial? [34]
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
May 25, 2013
 
Treyarch / Activision
Game Systems Designer
 
Infinity Ward / Activision
Senior Tools Engineer
 
Airtight Games
Environment Artist
 
App Minis LLC
Senior Unity Game Programmer
 
Gameloft
Game Designer
 
Airtight Games
Programmer
spacer
Latest Press Releases
spacer View All     RSS spacer
 
May 25, 2013
 
12 Million Downloads
after 1 Year in the
AppStore
 
Global Games Market Grows
6% to $70.4bn in 2013
 
Sharpen Your Battle Axes
and Prepare to
Pillage!...
 
Active Soccer - Indiegogo
campaign
 
Fashion Party Dress Up
Press Release
spacer
About
spacer Editor-In-Chief:
Kris Graft
Blog Director:
Christian Nutt
Senior Contributing Editor:
Brandon Sheffield
News Editors:
Mike Rose, Kris Ligman
Editors-At-Large:
Leigh Alexander, Chris Morris
Advertising:
Jennifer Sulik
Recruitment:
Gina Gross
Education:
Gillian Crowley
 
Contact Gamasutra
 
Report a Problem
 
Submit News
 
Comment Guidelines
Sponsor

 
A new record for IGF submissions at nearly 600 games
A new record for IGF submissions at nearly 600 games
 

October 23, 2012   |   By Staff

Comments 4 comments

More: Indie, Design, GDC





The organizers of the 15th annual Independent Games Festival -- the longest-running and largest showcase for independent developers -- are proud to announce that the event has once again seen record entry numbers for its latest Main Competition.

In total, the GDC 2013 co-located festival attracted 589 Main Competition entries from both already renowned indie developers and first-time entrants, just topping the record-breaking 567 games that the show saw in 2012.

Some of the hundreds of intriguing-looking titles entered in the IGF Main Competition this year include EightyEightGames' RPG matching game 10000000, Christine Love's visual novel Analogue: A Hate Story, and Blue Manchu's CCG/RPG hybrid Card Hunter.

The entrants also feature titles such as Hitbox Team's action platformer Dustforce, SantaRagione and BloodyMonkey's unusual first person puzzler MirrorMoon, and much more - and everyone is welcome to check out the full list of entries now.

With the event growing ever larger, IGF 2013 has expanded each of its Main Competition award categories to six finalists (except Nuovo, which has 8 finalists). The Main Competition finalists will be announced in January 2013, and all will be available in playable form at a larger, expanded IGF pavilion on the GDC show floor.

In addition, all IGF 2013 Main Competition entrants are once again eligible for Microsoft Studios' second annual sponsored prize -- a guaranteed first-party publishing deal (including funding if desired) to release the selected title on LIVE-enabled platforms, including the Xbox LIVE Arcade service, Windows Phone, and Windows. (Last year's winner was Capy's frantic retro platform shooter Super TIME Force.)

The festival's organizers have also provided an official JSON feed, which is updated every 30 minutes from live back end data -- teams can update info on their games and have the official entry page change, and third parties are welcome to use this feed to make their own custom IGF entry lists and pages.

Once again, winners will be honored on stage during the IGF Awards ceremony during the 2013 Game Developers Conference in San Francisco in March, showcased in the IGF Pavilion on the GDC Expo Floor from March 27-29. (GDC 2013 itself will take place from March 25-29 at the Moscone Center in San Francisco, and the IGF-related Independent Games Summit, which has a special pass devoted to it once more this year, will take place on March 25-26.)

For more information on the Independent Games Festival or the Game Developers Conference, be sure to check out each event's official website.
 
 
Top Stories

image
Blog: We're indie, we like Microsoft. So what?
image
Xbox One preowned rumors batter GameStop shares
image
Blog: Theme and craft, games and art
image
Xbox One: A flawed plan, well-executed


   
 
Comments

Lars Doucet
profile image
Any changes to the judging process? I gotta say, I love the IGF, but with even more submissions than ever I wonder how they're going to handle the overload. I thought the new "must be released within 1 year of entry" requirement would cut down on submissions a bit, but it seems to have had little effect.

Anybody know anything? For what it's worth, the submission procedure is 10,000% improved over last year, so hopefully other improvements are happening behind the scenes.

Simon Carless
profile image
Here's a video of the new IGF judging back end, to show how it should be easier to pick and filter games - http://www.youtube.com/watch?v=y8SPvJBtJ-Q - of course, there's still the 'so many entries' issue, but this should help somewhat.

Lars Doucet
profile image
Super thanks! Very interesting.

Thomas Happ
profile image
They can take their time judging AV . . . and I will improve it as they do so. :) :)


none
 
Comment:
 




 
UBM Tech