Gamasutra: The Art & Business of Making Gamesspacer
arrowPress Releases
July 5, 2015
PR Newswire
View All






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Marvelous' new program helps indies with funding, acquiring users
Marvelous' new program helps indies with funding, acquiring users
October 19, 2012 | By Eric Caoili




Newsbrief: Marvelous AQL Europe has launched a new program that offers to help indie and small developers with funding, advertising, and user acquisition for their mobile free-to-play titles.

The publisher argues that it's become near-impossible for indie and small developers to get their games noticed in the current mobile app store landscape, and that those game makers should partner with publishers to help their titles realize their profit potential.

Through its new program, MarvDev, MAQL Europe looks to apply lessons its learned from the success its parent company in Japan has experienced in this space, in its partners' titles. The company will help studios hone their gameplay, monetization, marketing, and PR.

Gamasutra has contacted Marvelous AQL for more details on the program.


Related Jobs

Disruptor Beam, Inc.
Disruptor Beam, Inc. — Framingham, Massachusetts, United States
[07.04.15]

Community Manager, Mobile Games
2K
2K — Novato, California, United States
[07.03.15]

Senior Rendering Engineer: Core Technology Group
Limbic
Limbic — San Francisco, California, United States
[07.03.15]

Senior Software Engineer (Client, Front-end Gameplay Programmer)
Outpost Games, Inc.
Outpost Games, Inc. — Redwood City, California, United States
[07.03.15]

Senior Animator









Loading Comments

loader image