Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
December 18, 2014
arrowPress Releases
December 18, 2014
PR Newswire
View All






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


GDC Online debuts talks on  Fallout DLC , pen and paper games, and more
GDC Online debuts talks on Fallout DLC, pen and paper games, and more
September 13, 2012 | By Staff

September 13, 2012 | By Staff
Comments
    Post A Comment
More: Console/PC, Indie, Design, GDC Online



This year's Game Narrative Summit at GDC Online next month in Austin, TX is quickly becoming one of the event's most robust yet, and today GDC organizers have revealed even more Summit sessions featuring a behind the scenes look at the DLC for Fallout: New Vegas, a talk on writing for both paper and electronic games, and more.

Now in its seventh year, the Game Narrative Summit -- formerly the Game Writers Conference -- will once again take place at GDC Online, showcasing leading industry professionals on the many facets of interactive storytelling, with sessions ranging from roundtable discussions, workshops, case studies, and more.

This Summit will run alongside the rest of GDC Online, which will take place October 9-11 at the Austin Convention Center in Austin, Texas.

The full details on these new Summit sessions are as follows:

- In "A 4 Hour Story in 400 Simple Steps: Fallout DLC," Obsidian Entertainment's creative director, Chris Avellone, will explain how the studio created small-scale RPG narratives in its 2010 hit, Fallout: New Vegas. Throughout his talk, Avellone will offer a number of tips to help game writers create story flowcharts, build emotional vistas, proofread their scripts, and edit their interactive storylines.

- Elsewhere, game scriptwriter Daniel Greenberg will host, "How NOT to Freelance," detailing some common mistakes among independent game writers. Drawing from his experience working with licenses like The Lord of the Rings, Star Wars, Crysis, and more, Greenberg will discuss his own mistakes, how he handled them, and what other writers can do to avoid those same errors.

- Finally, a panel of pen and paper game designers will discuss how their experience in the non-digital world helped them become better video game developers. During the talk, "The Journey from Paper Games to Digital Games - What Writers Have Learned," the panelists will discuss how the history of the pen and paper industry has played a major role in shaping modern game development.

Speakers at this panel include ArenaNet's Angel Leigh McCoy, Zenimax's Sam Lewis, and Crossover Technologies' Eric Goldberg, freelancer Thomas Reid, and Schell Games veteran Sheri Ray.

In addition to these talks, GDC Online will also feature Game Narrative Summit talks on Halo 4 and Guild Wars 2, Main Conference talks on Ultima Forever and Unity, and much more. For more information on these or any of the other 100+ talks in the show's lineup, check out GDC Online's official Schedule Builder.

For more information on GDC Online, visit the show's official website, or subscribe to regular updates via Facebook, Twitter, or RSS.


Related Jobs

Nonstop Games
Nonstop Games — Singapore, Singapore
[12.18.14]

Producer
Sparx
Sparx — Exeter, England, United Kingdom
[12.17.14]

Games Developer
Monarc Gaming Labs
Monarc Gaming Labs — Santa Monica, California, United States
[12.16.14]

UI Artist - CONTRACT
Obsidian Entertainment
Obsidian Entertainment — Irvine, California, United States
[12.16.14]

UI/UX Designer









Loading Comments

loader image