"We're the last of the dinosaurs."
- Assassin's Creed 3
creative director Alex Hutchinson argues that triple-A games with massive development teams are a dying breed in today's industry.
"We're still the monster triple-A game with very large teams [and] multiple studios helping out on different bits," said Hutchinson in an interview
with Edge Magazine. "There are fewer and fewer of these games being made, especially as the middle has fallen out."
Ubisoft has dedicated seven internal studios
toward Assassin's Creed 3
's development, as well as twice the production capacity of any previous title from the publisher. It's rare to see any publisher devote those kind of resources to anything but the biggest tentpole releases nowadays.
Hutchinson's statements echo many others' belief that the game industry is becoming more and more polarized, with publishers working on fewer medium-budget games and many developers shifting their focus
to smaller projects.