However, others have jumped to the aid of Ludum Dare and Kongregate. Sos Sosowski, whose McPixel ranked number one in humor for Ludum Dare 21 and went on to release commercially, noted, "LD's tagline was 'Your game is your prize.' And some people got concerned that monetary incentive will decrease game quality because people won't take risk. I see that issue but the Kongregate [competition] is not related to that."| Christer Kaitila |
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Good news: the Kong compo is optional. It is not affiliated with Ludum Dare.
Therefore, I've declared to all LD48 participants the following: Peace, everyone! My advice would be to do it YOUR way. Make the game you want to make and don’t worry about winning. The real prize is your finished game. If you want to add advertisements to your game go ahead. IF you want to make a personal project, free of any commercial aspirations, you are free to do so. HAVE FUN! Stop worrying about what others will do and focus on doing things exactly the way that makes you most proud. Who cares about winning? The goal of Ludum Dare is FUN. Focus on that. Lead by example. Do it YOUR way, whatever way that may be. |
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| Todd Boyd |
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"without the set time" => "within the set time"
I agree with Christer, at any rate. If you don't want to win any money, then tell Kongregate you aren't interested. Do it for Ludum Dare, not for the prize. |
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| Tom Baird |
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Some people spend too much time worrying about other people's intentions in an open game making competition.
All this is is an optional extra incentive, that will hopefully attract more people to the competition as a whole, meaning more completed games, which is a win for everyone. Also: "greedy people are already preparing to design a game for Kongregate rather than for the theme." You mean like how independently developed games are designed for flash portals every day? How dare someone think of trying to earn some sort of money in exchange for doing what they love. They must be so greedy. Or is it greedy because they chose to do it related to a theme, under a time limit? |
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| Mike Kasprzak |
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I like this write-up. :)
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| Joe Wreschnig |
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I think the most interesting outcome is going to be the difference between what does well in LD and what does well on Kongregate.
Will they be the same because LD isn't nearly as avant garde as it pretends to be? The same because the mass Kongregate audience is more open to new ideas than anyone expects? Or will we finally have some empirical evidence that mainstream players hate original designs? Or vice versa? |
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| Greyson Richey |
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I find this article to be an accurate summation of feelings for both sides. However, I feel it important to note that the majority of the community has no issue with these happenings. Unfortunately, there are a few widely followed developers who have made unfortunate comments on the issue.
In the case of Hayden Scott-Baron, comments were made that were very inflammatory and generally unfair, especially "greedy people are already preparing to design a game for Kongregate rather than for the theme". His relation of hosting a game on Kongregate to being greedy is simply out of line, and odd coming from someone who makes money, however much it may be, from his games. Many people have hosted games on Kongregate before this, and have by default been eligible for their other prizes. Still more go on to improve their games from the competition to release them on portals such as Kongregate, but it for some reason this is wrong? Not buying it. Not in the least. |
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| Kevin Fishburne |
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Just heard about this event, and my first thought was how much cooler it would be if they were given 50 hours instead of 48.
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| John Polson |
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And Minecraft's Notch just donated $5,000.00 to Ludum Dare. I wonder if Kongregate/GameStop will show up on the donor "leader boards."
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| Justin Sawchuk |
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1000 bucks is nice but my god do people think that small amount of money is going to "taint the process" god
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