Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
September 2, 2014
arrowPress Releases
September 2, 2014
PR Newswire
View All





If you enjoy reading this site, you might also want to check out these UBM Tech sites:


IGF China seeking indie game submissions for 2012 event
IGF China seeking indie game submissions for 2012 event
August 17, 2012 | By Staff

August 17, 2012 | By Staff
Comments
    3 comments
More: Indie, Design, Business/Marketing, GDC China



The Independent Games Festival China – which will take place alongside this November's GDC China in Shanghai – has opened its call for submissions and is accepting indie game entries from the pan-Pacific area from now through September 10.

Following its success from previous years, GDC China will once again host all three main elements of IGF China, including the IGF Summit, the IGF Pavilion, and the prestigious IGF Awards.

Now in its fourth year, the IGF Summit at GDC China will feature sessions from some of the world's top developers, while the IGF Pavilion will showcase some of the region's best independent and student games.

And of course the IGF Awards – which are split into both Main and Student competitions – will honor the many talented developers in the pan-Pacific area.

The 2012 IGF China Main Competition will give out awards and cash prizes in five categories, including:

- Best Game (RMB20,000 ~ $3,150 USD)
- Best Mobile Game (RMB10,000 ~ $1,570 USD)
- Excellence in Audio (RMB5,000 ~ $780 USD)
- Excellence in Technology (RMB5,000 ~ $780 USD)
- Excellence in Visual Arts (RMB5,000 ~ $780 USD)

The Student Competition, meanwhile, will offer two awards, for Best Student Game (RMB10, 000 ~ $1,570 USD, 1 Winner) and Excellent Student Winner (RMB3, 000 ~$470 USD, 2 Winners).

Finalists -- who will receive two All Access passes to attend GDC China and the IGF awards ceremony on November 18, 2012 -- will be chosen by a panel of expert jurors including Kevin Li (CEO, TipCat Interactive); Monte Singman (Founder/CEO, Radiance Digital Entertainment); Xubo Yang (Director of Digital Art Lab and Assistant Professor; Shanghai Jiaotong University's School of Software), Haipeng Yu (Producer, Tencent Shanghai), and jury chairman Simon Carless, IGF Chairman Emeritus and EVP of the GDC shows, Gamasutra, and Game Developer magazine.

Last year's event saw 112 high-quality entries from regions including Mainland China, Taiwan, Singapore, Japan, Indonesia, Thailand, India, and more. Winners included titles like Best Game recipient Pixel May Cry (Feng Li, China), Void (DigiPen Institute of Technology, Singapore) for both Excellence in Technology and Best Student Game, and Pixi (DigiPen Institute of Technology, Singapore) for Excellent Student Winner.

Key dates for IGF China include:

- September 10, 2012- Submission Deadline
- September 28, 2012- Finalists Announced
- November 17-19, 2012 - Game Developers Conference China 2012
- November 18, 2012 - IGF China Awards Ceremony (Winners Announced!)
- November 17-19, 2012 - IGF China Pavilion @ GDC China

GDC China will take place at the Shanghai International Convention Center from November 17-19, 2012. For more details on the show, please visit GDC China's official website or the information and submission pages for IGF China.


Related Jobs

YAGER Development GmbH
YAGER Development GmbH — Berlin, Germany
[09.02.14]

Visual FX Artist (f/m)
Quantic Dream
Quantic Dream — PARIS, France
[09.02.14]

Animation Director
Vicarious Visions / Activision
Vicarious Visions / Activision — Albany, New York, United States
[09.02.14]

VFX Artist-Vicarious Visions
Vicarious Visions / Activision
Vicarious Visions / Activision — Albany, New York, United States
[09.02.14]

Animator-Temporary-Vicarious Visions










Comments


[User Banned]
profile image
This user violated Gamasutra’s Comment Guidelines and has been banned.

Simon Carless
profile image
Oops, Bill, that was a typo in that they entered, but obv. weren't allowed to be finalists :) Fixed.

Florian Garcia
profile image
Oh boy, I haven't started any game yet this year. I need to hurry up!


none
 
Comment: