| Karl E |
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This ”console cycle” talk has got to stop. In any other tech industry, a CEO that based a business strategy on a series of data points, of which the latest are six, eleven and sixteen years old, would get fired.
He should be asked some more current questions. Such as: what are the specific features that would make millions of people want to buy a new console? Since his company’s future depends on this, he should have some more ideas than a controller with a touchscreen. |
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| m m |
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Such nonsense. The industry does not lag because of the need for new consoles. The creative potential for this generation of consoles has not even come close to being exhausted. It is not even as well mine das that of the last generation, let alone the 16 bit era.
No, it's not the hardware. It is the software developers, who have opted out of clever, unique gameplay and story telling for the quick and easy profits of a mass consumer model. They have followed the music industry into the quagmire of executive board meeting design and exploitative sales models that make a consumer pay twice for one product in the guise of "downloadable content". Don't lie to yourselves. |
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| Michael Batista |
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I do not agree with the reasoning that the industry has had success due to a seemingly apparent 5 year release schedule for consoles before this generations 8 year + wait. Video Game consoles do not run on a 5 year generational cycle, they were not intentioned to operate in that way, it is simply the way things turned out as technology rapidly evolved in the past decade or two.
I truly prefer having this long period of time with my consoles, it is very nice to know that my hardware has latest 8 years and is still going strong. I would prefer this kind of trend to continue, Hardware can be updated without an entire new console being around to outdo it every 5 years. It seems like a nice length of time, but I for one can not afford to have all the newest toys every 5 years. |
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| Carlo Delallana |
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I have to question any statement that says creativity is held hostage by the lack of new technology.
God of War was launched at the end of the Playstation 2's lifespan, a little over a year before the launch of the PS3. Since then it has become a major franchise for Sony. I'm sure there are other examples out there of late stage new IP that have crossed over to the next generation. |
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| Michael Pianta |
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I can't agree with these comments. I understand what he means - that it makes more sense financially to launch a new IP at the start of the console generation (rather than saying that it's actually harder to be creative with older hardware, which is how many are interpreting his remarks and which is manifestly false) - but I just feel like, if consumers only buy sequels, surely that's because companies have trained them that way?
Only in the sense that the relative lack of software around launch allows a risky idea to get more attention can it possibly be better to go with new hardware. Everything else seems worse - the dev costs will be higher, the user base will be smaller, the total success of the platform isn't even clear yet (like with the Wii-U - is that going to be more like the Wii or the GameCube?) I wonder if smaller devs agree with him? I mean, perhaps Ubisoft isn't concerned about higher dev costs, because they can afford to deal with that. Do you think a smaller company like Double Fine (off the top of my head) is anxious to see new hardware? I highly doubt Double Fine feels like they can't be creative on existing hardware - look at the games they've been releasing! And then there's just the issue of whether consumers actually want new hardware. For myself I haven't even gotten around to buying a PS3 yet, and I definitely will not be buying new hardware day one, because I just can't afford to spend more than $300 on a new system. As far as I'm concerned, they could keep this generation going several more years, I'm in no hurry to upgrade, and talking to my friends I know I'm not the only one who thinks that way. I feel like he may be misjudging the situation. |
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| Matt Ployhar |
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Consoles have run their course. The entire market has largely capsized. If for any reason the market conditions are so much different today than they were say ~7 years ago.. (Even 3 years for that matter). Free to Play, iPads, cross platform gaming, HTML 5, and many other advancements are all examples of things that the ISVs need to keep tabs on whne they're launching any new IP. The days of putting all your IP into 1 or 2 baskets simply doesn't make any more sense IMO.
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| Dave Smith |
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rumors of the console's demise are greatly exaggerated.
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| Harlan Sumgui |
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aaa videogame sales are driven by hype. this generation has its hype engine burnt out. the industry needs a new generation to get people reaching for their wallets for the next big OMG best-game-ever prerelease buildup.
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| Cordero W |
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Why are we still listening to Ubisoft? They get a hit or two with Assassin's Creed and Just Dance and suddenly they are suppose to be legitimate voices on console cycles?
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| Raymond Grier |
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"With the current console generation in the midst of its eighth year -- and retail game sales sliding for the past seven months -- there's little argument that the Xbox 360, PlayStation 3 and Wii have become a bit long in the tooth. "
Wii sales are down because their aren't a lot of new Wii games coming out, development has switched to the WiiU. So slumping sales don't justify the new console, the new console explains the slump in sales. I could and will keep playing my Wii for years to come though better hardware will always be appreciated. |
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| Wes Martinez |
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I have to say that consoles are a dying technology, I dont know if anyone has ever tried OnLive, I did and I have to say I was impressed on how it worked. I think the future of everything data wise is going to be cloud based eventually. That being said, networks are slowly getting faster which allows for people to just stream what they see as opposed to the console, tablet or phone doing it on the client end. Why ever pay for a console ever again. People may say, what if your connection is lost you're screwed, perhaps but you cant deny that this is the direction computing is going. Computing is done at the companies through their servers and all we have to worry about is our devices being fast enough to display and stream the information.
So to me its suspect first of all that a developer is saying they need new consoles. This tells me he knows nothing about the creative process or console hardware. You may try to pass that XBOX 360 is getting outdated and that may be the case on some of the high texture/effects games out there. PS3 on the other hand should be good for another 3-4 years. 8 CORES!!!! They are not pushing the system at all, they need better programmers or be willing to re-write code in their engines or create new code for their engines to take advantage of all the cores. The creativity is lacking in the minds of the CEO BS SALES idiots that are directing what creative routes are being taken based on financial statistics. Sure you can say its bad business but where do you draw the line between selling out or staying true to the art form. Frig you can apply this to any industry nowadays, where do you draw the line between cutting jobs and hiring 3rd world countries to build our consoles and tech, aparently they put in place nets on the balconys so they dont commit suicide. This business culture is spreading like a virus throughout our society and is tearing down all industries that are not adapting to its cut throat / money is the bottom line type operations. I know I went off a little, but its to show that its not creativity driving the games its money and how much they can make off of you, dont ever think that the direction the gaming industry is going is a creative one, its one of regurgitated ideas and scams. Sometimes we get to see ideas break into new areas but its rare and usually from an indie company cause the big boys are too scared to lose money, screw off. |
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| dario silva |
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Its so sad how many people on this comments thread don't look forward to new consoles. I'm not in a position where i can afford to buy every latest console, but that doesnt mean i don't really appreciate that there is this technology in the public market. Real gamers love when new consoles come, especially when they have innovative controllers and good games. I think of all the strides we've taken, the fact that i can play any Metal Slug game on my PSP, its such a fortunate thing. Looking at things superficially the Wii U hasnt got much going for it at all, and its controller seems counter intuitive to the motion control style of gaming they made popular. Looking at history though, there has never been one Nintendo home console that didn't have a combination of good multi platform games and strong exclusive IPs (aside from maybe the N64). Thats a four out of five homerun record. All of the major consoles we've had have been worth their salt actually, aside from the forementioned N64 and the PS3. Oh, and the Master System. Thats a 11 in 14 score, which is a great track record. Anyone disagreeing with me about the N64 just bear in mind i'm talking from the perspective of single player gaming. Also, i did use the word 'maybe', so dont think im trolling your nintelgia or anything.
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| Joshua Darlington |
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There have been 5models of iPhone released in the past 5 years.
iPhone iPhone 3G iPhone 3GS iPhone 4 iPhone 4S There have been 2models of Xbox released in the past 11 years? 3 (6?) models of Playstation released in the past 18 years? No wonder people look to mobile as the future of games. |
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| Kenneth Blaney |
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""If you can't take risks because people don't buy, you don't innovate," he says. "And if you don't innovate, customers get bored.""
I'm guessing the next step after "customers get bored" is "customers don't buy". If that is the case it would seem that you could just innovate anywhere along a console life cycle as then customers wouldn't get bored and they would continue to buy (which means you can innovate some more). I get that launching a new IP is tough, and establishing it early on as a super great next-gen franchise is a good idea, but lets not pretend that Uncharted had some wholly innovative gameplay that did anything Tomb Raider didn't. The advantage of the new hardware is you get to refocus on graphics and really wow a bunch of people by taking a big step forward in fidelity as opposed to the incremental ones you have to take during a console life cycle. |
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| jin choung |
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yech.... it doesn't help creativity. it helps profitability. it helps marketing. those are not the same thing.
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| Brian Matthys |
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You want to know the problem? MS and Sony and Nintendo don't care about the games. They're turning the consoles into "social hubs", a place to watch netflix, or check Facebook/ESPN...The big feature highlighted in the 720 design document? The "Kinect 2". Where's better hardware? Wasn't the graphics card they were considering like an AMD 6670 or something? Cmon....that's so old its not funny... Gaming is changing, casual gaming is gaining ground, and the companies are conforming to that because it's profitable...
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| Billy Bissette |
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People are "very open to new things" at the beginning of a new console because they are desperate to buy and play new games for their new console, but are faced with only a few options. Releasing near a system's launch can, at least for a while, allow poor games to post sales figures comparable to much better titles. As time passes, people have more options, and while that means people may get less experimental, it also means poor games, half-finished games, and glorified tech demos start to lose their free pass.
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| Jeremie Sinic |
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At the beginning of a new console cycle, people have no choice, so they buy whatever remotely suits their gaming tastes.
That's good for those companies that rush --or not-- products for new hardware launches, but I don't see what good it does to creativity... Hell, they could release Watch Dogs on any current hardware and it would probably sell well, even with downgraded graphics, because the concept is intriguing. |
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| Kevin Fishburne |
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A couple of quotes from paragraphs one and three:
Chris: "There might be plenty of power left to exploit from [current generation consoles'] components, but from a consumer standpoint, people are ready for something new." Ubisoft: "We have been penalized by the lack of new consoles on the market. I understand the manufacturers don't want them too often because it's expensive, but it's important for the entire industry to have new consoles because it helps creativity." I think these points are true, and have always been true, but have been less so with each successive generation of consoles. In the beginning new hardware for gamers meant new gameplay experiences. New genres, new mechanics, and graphics and sound so greatly improved that they actually conveyed more meaningful information. You could -do- more in a game. Your senses were supplied with more detailed information and at a faster pace, thereby making your experience more immersive, engaging and hopefully more satisfying. As hardware advances the differences between console generations are having a less significant impact because they're more about improving fidelity than removing the technical obstacles to advancements in gameplay and information conveyance (generally by no fault of their own I should add). I think console hardware has reached the point (arguably starting from the previous generation) where the only barrier to creative expression is the talent and budget of the developers. Better hardware is nice; as a developer myself I deeply understand that. However I don't think it will do anything more at this point than allow us to be lazier programmers (no!) and throw more polygons, particles, frames per second and physics at our next great game. When people talk about wanting something "new", I just hope they take this point in stride: You don't need a new generation of consoles to make something new. We crossed that line a long time ago. |
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| Matt Ployhar |
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(Great discussion! This is why I love being in the Games Industry so much)
@Alan: To make a long story short. A great recent gaming example of mine is Skyrim. Simple HDMI cable (Far cheaper to buy that than a Console) - allows me the ability to play Skyrim on a couch using my PC. Better yet - I can also un-plug - & play that game literally anywhere I want. (Bedroom, iCafe's, 5 Airports, at 33'k, Hotel Rooms, etc). So... speaking for myself personally...I feel like I'm getting FAR more bang for my $59.99 From my perspective - Consoles look more & more like the ~50lb desktops dinosaurs that are out there. Sure...they may never go away - but what's the point? All the Smartglass, Gaikai/Onlive/OTOY advancements, bringing F2P games to the Console, throwing $10's of millions at Publishers (like Ubisoft here) to sew up exclusives, etc really doesn't help the Consoles fate at all. Let alone really help you the Consumer either. Unless of course we all want to start paying $99 for our games and see even more AAA Pubs go out of Business. My point about Consoles 'capsizing' is simple. They make their money on the SW (as loss leaders) who are now practically giving them away. (e.g. Buy a back to school PC & get a free Xbox 360 anyone?). Consoles are desperate to be more multi-function., grow their install bases, and so forth. Yet... this makes me laugh. The more multi-function they become... the more PC-like they become. So yeah... that coupled with convergence, anemic economic climates, F2P, etc creates a VERY difficult climate for Consoles to thrive in. They were a great platform for their time, they've run out of runway, time to take the key learnings & bake that into an OS, or salvage it in other ways. |
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| Gern Blanston |
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New consoles are long overdue. New hardware brings about greater opportunities that are unavailable on current consoles. Let's look at what this current generation offered gaming that last gen could not:
HDD/flash storage, online play across the board, downloadable gaming, HD gaming/entertainment, motion controls, etc... I feel that people saying it's okay to go so long without new innovations is helping make the market stagnant. There is consumer apathy toward the current generation, and for good reason. Next gen won't just be about better resolutions and framerates, but different ways to play, both alone and together, that we can't imagine at the moment. Why would so many people fight against the possibility of new ideas for how to play games when many developers (like the one featured in this article) are basically begging for the industry to evolve? And if the industry stays exactly the same for too long, people are just going to leave. We, the gamers and developers, are essentially being punished because the console manufacturers either A.) had too big of egos to admit that their consoles wouldn't lose interest within 5 years, or B.) care more about overcompensating on lost profits from 7 years ago to do what their job is - make new and better gaming experiences. At the moment, I could care less about current gen and next gen, as these console manufacturers don't seem to care about building excitement for their products anymore. And developers are losing interest as well, obviously. I'm more interested in the idea of Ouya because it's something different, new, and has the lowest cost of entry from any other hardware option. They hype for that machine isn't based off of ego, but from word-of-mouth, and it's something genuine that's lacking from the rest of the console market. I want new IPs as well as Guillemot, and many of them simply CANNOT happen on current gen consoles. New hardware, new control schemes, new online options, etc. will allow for new gaming experiences we cannot currently imagine. New options will push the console business forward, not the same old thing. Complacency has turned to apathy, which has turned developers and gamers away. Things need to change ASAP. |
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| Jonathan Murphy |
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Progress is measured in breakthroughs. They exist now, but the price and development is still a little bit off. If you rush out a next gen console now it's not going to be next gen.
A lot of big companies have grown into an evolutionary dead end. I still see regular people (the real market) jump at $10 games, and cringe at $60. If they go into the next cycle with $60 games, $500 consoles they will only shrink further. Adapt or die. The only rule of business that matters. |
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| Christopher Engler |
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"retail game sales [have been] sliding for the past seven months"
True, but let's look at what came out eight to ten months ago. September-December of last year we had: Batman Arkham City, Modern Warfare 3, Skyrim, Uncharted 3, and Assassin's Creed- Revelations. I understand that this year's drop is in comparison to 2011 year-to-date numbers, but as developers hold off on releasing their very best games till autumn, we're bound to see a bit of a drought the other nine months of the year. Combine this with a long, slow economic recovery, high unemployment among younger wage earners, the mass adoption of tablet and phone gaming, and a burgeoning online gaming community, and we'll see it's not the console's fault. Guillemot is right in one regard: people do want something different in gaming; they want value. Gamers aren't in any position to pay an additional $400-500 for a new console in order to play next generation games no matter how great they look. |
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| Eric Geer |
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Ubisoft....I can has money to buy new console?
I believe some of the most innovative and creative games come at the end of a console generation. Developers are finally comfortable with the hardware....costs of come down considerably compared to the beginning of the gen...the install base is as big as it's going to get. Seems to me that this would be a perfect storm for creative minds....innovation doesn't need to come from the hardware....it needs to come from the software too! So far this generation there hasn't been much innovation outside of the motion controls and related software, and the "experience" based games. All other genres have been pumping out 2s, 3s, and 4s, of already established games. Obviously Nintendo has done some interesting things, but other's seem to be stuck....but Nintendo has always been the ones that say graphics don't dictate good games...gameplay does. |
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| Bob Johnson |
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Ubi knows early adopters buy anything which is why they love console launches. They can release a bunch of half finished crap and it sells because it is on a new console with little else to play. It becomes a cheap way to play test ideas as they actually make off of it.
I thought Red Steel could have been a great game and franchise. The design was there, but too much pressure to release at launch even though it wasnt polished enough. Games released late in life cycles have to compete against a back catalog of great games at cheaper prices and against established franchises of that generation. |
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