| Kevin Fishburne |
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A console is more palatable than hacked tech (HTPCs, etc.) due to a lower barrier to initial participation. It generally has peripheral and AV connection consistency, Just Turns On(TM), and doesn't require (but supports) a mouse and keyboard. Android is a good sacrifice, as it is more open than other mainstream OSs sans GNU/Linux.
If the OS GUI and repositories stay centrally controlled by the project maintainer the system can be made as immediately entertaining as the NES with only Super Mario Brothers and Double Dragon running. The maintainers could slowly expand the library after an approval process. If the user expressly authorizes opening/jailbreaking the system, the full spectrum of installation candidates could be displayed, hopefully in an equally user-friendly manner. A console is about accessibility, library, technical capability and user experience management. $99 doesn't buy a lot, but that's not what makes a system great. Ouya should use a hybrid UI of "stable" and "bleeding edge" modes, with "safe" modes between. |
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| Jonathan Murphy |
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I started the industry right after the PS2 launched. There are a ton of factors. Price point, availability, marketing, timing, etc. However one factor matters every time. As Sean Davis said. It's all about the games.
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| k s |
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"For Brian Fargo, it's not important that the Ouya's a console, but it's important that it offers a unified platform for the TV. He believes smaller teams need that accessible, centralized marketplace for TV-based games -- otherwise, it wouldn't be a market worth pursuing."
This here is a big reason why Ouya really interests me. |
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| Jacob Johnson |
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I would like to know what sort of approval process they think might be involved with this platform and getting new games approved for distribution. "Anyone" making a game for Android is not necessarily great news. With all the FREE game development kits out there and game templates for sale, there is already a lot of cosmic waste on the android market. (yes I said Android Market) While I feel that OUYA may give us a breath of fresh air and blood, I fear it may end up looking like those free to play flash websites with crappy art and mediocre design mechanics. Too many people "try" to become game developers to make a quick buck. This, IMO, is just another way to make money off of people who weren't made for this industry.
I hope I'm wrong... :) |
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| Casimiro Barreto |
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I'm really amazed. And shocked.
Indie games development has been around since day 0 of the games industry business. There has never been any block for indie developers: got an idea, build it as a PC game (and before PC there were Apple, TRS-80, etc) and sell it. Ah... but here are the problems: 1) having a good idea 2) being able to make a product from that idea 3) getting paid for your work None of these problems have anything to do with hardware platforms, with Sony, Microsoft, Nintendo and more recently Apple, Google, Facebook... Nope, these problems have to do with stuff that takes apart men from children. Children are always complaining about the "little visibility" inside Apple Store or Android Market, but never question if what they did really appeals to public. Because look, if one has something that appeals to public, there are tons of ways of making it viral, to catch public interest. Neither is the world without open tools for game development. On the contrary, if one wants to develop a game expending zero bucks in software, there are suitable tools including Blender, Ogre, Crystal Space 3D, etc. By the way, Android is basically a stepped down Linux that is aimed to execute java applications (unless you root it and install machine code applications). But then some people appears with a (really) very stupid (hardware) device concept, heavily underpowered for serious games, amazingly similar to much more performatic devices already in the market and get public attention because... it will be the "stuff" for indie games development... And some people in the press gets the bait... As someone pointed out somewhere else, the device does not exist yet. All that was shown was a staged video and even in the staged video there are some things that should raise people's brows. For instance, in the video they say they're working with people that cannot openly participate on the project otherwise they'll loose their jobs. Well, if this is the case, then these "people" are working for game companies and are under NDA and under "fair trade" agreements. That means that working for concurrence characterizes unfair/unloyal trade and it is just bad that something new is born as a fruit of a poisoned tree. But there is more. If the idea was good (meaning OUYA people had a business plan and any perspective of succeeding in the business) they'd seek equity capital. Why? Because equity capital groups provide business support, something that Kickstarter just doesn't do. For instance: if one wants to produce a 99USD device he needs a supply chain for TEGRA chips, memory chips, PCBs, etc, etc, etc. To warrant such supply chain one must show bucks, lots of bucks (like purchaing stuff in the order of million unities or at least hundreds of thousands). To put something in market it is necessary do clear it in terms of patents and other license issues. That's something that Kickstarter doesn't do. Just to give an idea about the size of the problem look the amount Samsung had to pay to Oracle due to the use of java in Android mobile phones... Then there are the government regulatory committees: a wireless device must be certified in the several countries it is intended to be sold, it must be adherent to the standards of safety, non-interference, etc. That's something Kickstarter doesn't do. And it is something that 5 or 10milUSD won't do if the intention is to have a profitable game console business. Then there are issues regarding how game developer's declarations were used in the promo video. Most developers, when asked by media people just didn't confirm any commitment with OUYA. First, because they cannot commit with something that does not exist yet. Second because it is not possible to commit with a business without model. And the "hackable platform" statement just doesn't help here. Then there are problems with the "games demo" part of the staged video. First because they just don't show the game being played in OUYA platform, second because the guy is handling something that is not a game pad (seems to be some sort of track ball or even a capsized down mouse) at 36secs of video and that does not correspond to anything presented later as gamepad. By the way, the stuff whatever it may be, is not wireless... And then, at 2min01secs there is something like a PC or PS2 gamepad. There is a "main board" that appears at 58secs and 1min26secs it it seems extremely dissimilar to Tegra 3 board targeted to intensive graphics applications. Moreover that NVIDIA announced the Tegra 3 Karma Kit SDK but it isn't out in the market and I too much doubt a company that wants to raise 950.000,00USD has punch to get a sdk ahead of Google or other companies of the same size.Interested ones can go to NVIDIA site or look at: http://www.cnx-software.com/2011/12/20/nvidia-announces-carma-tegra-3-cuda-devel opment-kit/ In short, this story seems smelly to me. |
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| Christopher Totten |
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We got one of the developer packages from the Ouya Kickstarter so we're getting excited at the prospect of putting one of our projects on it. One thing I would like to see - and this may happen in an update, backer survey, or other thing - is a little more disclosure on what exactly will be in the controller. If devs are looking to port their existing projects to the Ouya for the first run of games, it would be helpful to know what features of their mobile titles can fit in.
There's discussion of a touchpad, but I'm guessing it's closer to what's on a laptop. Does it have multitouch like a MacBook? Is there an accelerometer so tilt games can be implemented? If it has a USB input, can you put a mouse or keyboard on this thing and have it work as a controller alternative without having to hack the device? Addressing these could make the ports they're going to get feel much less like ports of games for other devices and more like games that can highlight their own strengths and those of the system. |
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| Chad Wagner |
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This sounds very much like XBox Indie Games. Free to develop for, (near) free to release. Percentage of sales goes to Microsoft.
So when will the first "Massage" app be release for the OUYA? |
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| Mike Griffin |
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10 Steps to mitigating risk in the (possible) early life of OUYA:
1. Prepare one's game title for all Android devices that meet the OUYA spec, essentially all Tegra 3-equipped phones and tablets. 2. Include an "Optimized for OUYA" mode that exploits the console's HDTV target, firmware features, dashboard, and most-importantly, the controller. 3. Experience pang of regret after "tacking on" these OUYA modes to a standard Tegra3 Android game. 4. Celebrate as you sell lots of games on both Tegra3 tablets and phones, as well as to OUYA users. 5. Return to the studio with the goal to make a 100% "Made for OUYA" game -- built from the ground up to run on OUYA. 6. Realize it's still too risky to do a full OUYA exclusive, return to blueprint of producing general Tegra3-powered Android game to reach larger user base. 7. Include much better "Optimized for OUYA" features in the next release. 8. OUYA finally catches on and goes mainstream. Your early support pays off. 9. Notify the team that we're finally ready to make a 100% native OUYA game. 10. Build an awesome OUYA game, including some gameplay connectivity for tablets and smartphones, so people can keep playing elements of their OUYA game using a mobile device. Six months later: Everyone cheers! |
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| Casimiro Barreto |
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Oh, another thing that doesn't help is that it is impossible to get any sensitive data about Boxer8, Inc. Just looked for corporated data but impossible to get any information. Besides, http://www.boxer8.com redirects to: http://en.wikipedia.org/wiki/Disruptive_technology
http://ouya.com gives a page about "Chinese values with Western Characteristics" Something tells me that even OUYA is not clear trademark. Kickstarter, in this aspect, resemble fundamentalist churches: "yeah, your money is welcome but expect no salvation until judgment day". As things go it seems more and more a scam. |
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| David Mata |
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I saw an Ouya competitor a little while ago.
It was an HDMI cable for my phone. Is anyone else looking at this Ouya concept, with all the information that's been exposed and thinking: too much promise, too little chance to deliver? |
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| Gerald Belman |
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"For Adam Saltsman, it's about creating a comfortable user experience. While he says its perfectly viable to plug your tablet into a television, that experience is "subtly but critically different" from just picking up a controller and getting right into a game."
Most telling line I have heard so far. All tablet hardware and software manufacturers/developers have to do is find an EASY way for people to connect their tablet to their TV - and a controller to their tablet. Then it is goodbye OUYA. http://blogs.nvidia.com/2011/08/cut-the-cord-%E2%80%93-turn-your-tegra-tablet-in to-a-wireless-game-console/ I like the idea of an open source console. But I don't think the OUYA will be successful for various reasons. And by unsuccessful, I mean most people who didn't buy the OUYA out of the kindness of their heart but instead because they wanted a good console - those people will be disappointed. |
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| GameViewPoint Developer |
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I think this whole situation says more about Kickstarter then it does launching a new console, that's going to be the story that comes out of all of this.
Regarding the OUYA itself, the biggest issue I have is how this completely doesn't take into account how the whole argument regarding gaming entertainment has moved on. If this was launched pre-mobile game revolution than maybe it would of had some legs to grow into something, but as it is, the masses expect great playable (mostly 2D) games on their mobile devices first and foremost. For the living room they expect cutting edge visuals, which will be provided by the new Xbox and PS, or streaming to smart TV's, so I just don't see where this fits in going forward. What would happen if Apple did launch a smart TV? where all of it's iOS games could be played? that would pretty much kill the OUYA dead. I'm the last person to rain on anyones parade but a lot of people are putting a lot of money into something which doesn't seem to fit into the current or future markets. |
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| Geoff Yates |
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I'm not convinced its a great idea.
Even if they have all the back end processes to manage this correctly its going to be an uphill battle than to make it more mainstream. Apple, MS, Sony, Nintendo, etc have all the brand awareness. They spend big bucks. How do I get retailers stocking this stuff? How do you get production ramped up? How do you stop the me toos? What are multiplayer elements going to be? Client Support desks? Developer support desks? Hate to say it $5 mill is going to disappear very quickly. |
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| Jeremie Sinic |
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I was super excited at first, about to buy one, then looked at the specs again, then the potential release date (March 2013).
Then I thought so many awesome things can come to market with better specs before I can put my hands on this device. $99 is a very impressive price right now, but it might appear almost overpriced and under-powered when it launches. Furthermore, this is just personal and a rather psychological price point but if a console is under $300, price is not much relevant to me: I'd rather have a $300 higher-spec beast if it's going to sit in my living room. In my living room, I want to play AAA games primarily. If there is an option to download indie titles now and then (XBLA), then fine, but I wouldn't buy a console just to play XBLA titles (I am aware some people would...maybe). As much as I love the concept, I am going to wait and compare the Ouya to other options when it launches. In the meantime, I still wish good luck to the Ouya team. |
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| k s |
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I get the impression that most of the negative attitudes come from either people in the AAA scene who feel a little threatened and "kids" who are brand loyalist who feel very threatened. If/when Ouya is able to carve out a space for itself in the market (maybe not as big as Xbox or Wii U) it will be a success and enough of one to create it's own ecosystem.
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| Jeremie Sinic |
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This just came to my mind: what happens when Android OS gets updates? What about in 2-3 years? Will Ouya follow Android OS updates or stick to a version that will be increasingly different from the mainstream Android OS (and increasingly painful to support)?
If developers are not ready to develop primarily for the system, this is going to be a problem, I think. |
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| John Gordon |
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They should spend most of that $5 million trying to develop killer apps. The games are what will sell the machine anyway. The tech doesn't have to be that great, but the games do.
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| Bruno Xavier |
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Lets be honest here...
Boxer8 clearly is ignoring general backers' expectations of running AAA games on a $99 machine. If you see their survey results and watch from time to time backers' comments, you quickly see that players think "every" game there will be at Shadowgun's quality and higher. The only no intense graphics game they accept is Minecraft. Also, players attracted by Ouya are those who want it all for free... Maybe in the first week, there will be already pirated APK files available for download. If the system is really released, once players figure out that 1 out of 1000 games is at least around Shadowgun's quality and all the rest are Android ARM games ported from Google Play, like Tiny Wings, etc... I fear gamers will rage. So, probably their biggest mistake is letting anyone to develop to the system, because people will produce a lot of crap for that thing, just like Android/iOS. The good developers, they can't do miracles; Tegra3's GPU is worse than iPad2's and if Ouya want to survive they are forced to add a way of putting additional GPU hardware just like PCs, else Ouya is going nowhere on the long run. |
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