Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
October 24, 2014
arrowPress Releases
October 24, 2014
PR Newswire
View All

If you enjoy reading this site, you might also want to check out these UBM Tech sites:

From  The Witcher  to  Cyberpunk : Making a complex story more accessible
From The Witcher to Cyberpunk: Making a complex story more accessible Exclusive
June 18, 2012 | By Tom Curtis

June 18, 2012 | By Tom Curtis
More: Console/PC, Business/Marketing, Exclusive

Polish developer CD Projekt RED has a distinct fondness for rich, complex game narratives. Its Witcher titles are well known for their morally ambiguous storylines and intricate character relationships, but while the games certainly found a loyal fan base, the team at CD Projekt now believes that their labyrinthine narratives likely scared some players away.

Speaking to Gamasutra in a recent interview, key members of CD Projekt RED explained that the studio learned some very important lessons after the release of latest blockbuster title, The Witcher 2: Assassins of Kings. Most notably, it has realized that you can't expect players to readily embrace a complex game world -- you have to ease them into it.

"We spent days discussing a general postmortem after we finished The Witcher 2," CD Projekt studio head Adam Badowski explained. "What we learned from The Witcher series is that we need to attract people with a smoother learning curve when it comes to the storyline."

With both Witcher titles, CD Projekt put players right in the middle of a world already established by a series of novels from Polish author Andrzej Sapkowski. Given the lack of context, some players were left utterly confused, as many events in the game only made sense to those willing to dig deep into the game's fiction.

"In The Witcher 1, for example, we were throwing people in the middle of the story, and we assumed that players would know what is happening! But a lot of players told us that they didn't really understand this relationship or that relationship," said co-founder and joint CEO Marcin Iwinski.

"With our future games, we want the player to be able to get more context, and we need to introduce the game and its characters to people more properly," he added.

With The Witcher 2 finally released on both PC and Xbox 360, CD Projekt has turned its attention toward Cyberpunk, a new video game based on the pen and paper RPG of the same name. Much like The Witcher, the game promises to offer a complex, mature narrative, though the team knows that it has to make a number of changes to ensure things remain comprehensible for the novice player.

Trim the fat, keep the depth

Since the studio is once again using a license as a jumping off point, CD Projekt has looked toward adaptations in other media for inspiration.

"We like to talk about the thing that everyone's talking about: Game of Thrones, the TV series," said Iwinski. "It's the perfect reflection of a book in another medium."

Iwinski pointed out that while the popular HBO series removes content from the books and takes some serious liberties with its source material, audiences still understand the essence of what makes the series great. It keeps things simple, without losing any of the details that really matter.

"And that's what we want to capture. In [Cyberpunk], we want to create a story that is very profound, but the novice players should be introduced to [the world] better than they were in The Witcher 2," Iwinski said.

Of course, CD Projekt still wants to ensure that Cyberpunk's world remains satisfyingly complex for the game's diehard fans. Unlike in The Witcher games, however, the studio doesn't want to jam this complexity onto the game's critical path. Instead, it'll be readily available to players who choose to seek it out on their own.

"Players should be able to choose how deep they want to enter the story or the plot," said CD Projekt's head of marketing, Michal Platkow-Gilewski. "If they're really hardcore, they can really dig deeper and deeper and deeper, and if they're just casual, they can still learn about the characters and the story, but they'll do that by going in another direction."

While CD Projekt isn't talking about specifics for Cyberpunk just yet, Badowski said the team plans to add this depth by creating plenty of optional content for players, spanning everything from "new quests, characters, areas," and more.

By reorganizing the game's optional story elements and creating a more focused main plot, the team hopes that Cyberpunk will be able to attract and hold the attention of a much wider audience, while still upholding the studio's dedication to rich, well-realized stories and worlds.

"Just to make sure we're understood correctly by our fans, this does not mean that we are going to simplify our games. That's definitely not the case," Iwinski said. "But for some audiences, the learning curve should be improved, and particularly the introduction to the world needs to be better."

Related Jobs

Activision Publishing
Activision Publishing — Santa Monica, California, United States

Tools Programmer-Central Team
Crystal Dynamics
Crystal Dynamics — Redwood City, California, United States

Senior/Lead VFX Artist
Magic Leap, Inc.
Magic Leap, Inc. — Wellington, New Zealand

Level Designer
Magic Leap, Inc.
Magic Leap, Inc. — Wellington, New Zealand

Lead Game Designer


Maria Jayne
profile image
I found both The Witcher and The Witcher 2 stories fantastic and I've never read any of the novels or even knew they existed pre The Witcher pc game. The original game had a few questions at the beginning and end of the story but I never felt they prohibited me enjoying the story I was experiencing.

Part of the attractiveness of CD Projekt Reds games is that they treat you like an inteligent person, they don't look down on you and think you're an idiot. They don't shy away from asking the player difficult, morally challenging questions or demanding answers that require sacrifice.

That makes them unique and satisfying to me.

Harlan Sumgui
profile image
"We spent days discussing a general postmortem after we finished The Witcher 2," CD Projekt member of the board Adam Badowski explained. "What we learned from The Witcher series is that we need to attract people with a smoother learning curve when it comes to the storyline."

I'm guess the 360 version sold poorly, or at least not up to expectation?

& smoother learning curve sure sounds like PR speak for 'make game easier with more button mashing'.

Look for the 'cyberpunk adds multiplayer, but single player will still be totally awesome.' pr spin soon.

Bryan Foster
profile image
Your comment would make more sense if they had referred to gameplay at all.

Harlan Sumgui
profile image
fair enough. it's hard not to be cynical in this business.

Paulo Ferreira
profile image
I fear for them trying to dumb down the game so they can sell better in north american market.

But maybe they can make the perfect combo that Matrix achieved years ago. It's complex and deep for those who like philosophic questions, it's fast and 'explosive' for those who just want to see people fighting kung fu and seing explosions. And all that without ruining the narrative.

Mark Venturelli
profile image
Yeah, no one wants complex labyrinthine narratives. This is why the Game of Thrones TV series was such a bust. -_-

Doug Poston
profile image
@Mark: If you read the article, they use Game of Thrones as an example of keeping things simple.

In short, they want to make a game with depth but not require the player to read a dozen cyber-punk novels before they can enjoy it.

Luis Guimaraes
profile image
That A-word.

Mike Griffin
profile image
Both special editions of the game include a little mini The Witcher novel, which I found to be rather effective in terms of pulling me into the mature narrative the series is known for.

Chris Smith
profile image
Cyberpunk is a setting, while The Witcher games used the character from the books. I can see how falling into a specific narrative without any back story can be confusing when players are asked to assume this identity with established relationships you're then asked to care about.

I think with cyberpunk, though, people have at least tangental understandings of the universe through The Matrix, Deus Ex, and possibly other more modern touchstones. For us older folks who grew up when "classic cybperunk" was in vogue, though, I can't think of too many other studio's I'd want to get behind this particular IP.

Doug Poston
profile image
Cyberpunk is a setting, but they're basing their game on "Cyberpunk 2020" ( ) which is an RPG, book series, collectible card game, etc.

I don't know how much of the back story they can use (much of it is 'dated' as we get closer to the actual 2020 date ;)), but I'm guessing they plan on using some of it otherwise they could have avoided the licensing fee and just made a generic CPunk game.

Buck Hammerstein
profile image
love the witcher series, a great break from black and white (good or evil) choices and storytelling. i am a huge fan of their work and can't wait to see more from them.

Joshua Darlington
profile image
Complex plots mean nothing if you don't care about the characters. If your goal is to create a world that is little more than a shooting gallery in a maze with humanoid sign posts pointing to new targets, you are not going to get anything like TV.