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Nvidia launches new GPU tech to reduce latency with streaming games
Nvidia launches new GPU tech to reduce latency with streaming games
May 15, 2012 | By Tom Curtis

May 15, 2012 | By Tom Curtis
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More: Console/PC, Business/Marketing



Newsbrief: 3D graphics company Nvidia has launched a new GPU technology that promises to help reduce latency with streaming video games.

This tech, dubbed the GeForce Grid cloud gaming platform, aims to help streaming game companies like Gaikai and OnLive deliver their games to remote consumers more efficiently. The platform captures and encodes game frames in a single pass, allowing the data to reach players much faster.

With this new technology, Nvidia claims it can reduce latency with video game streaming to as little as 10 milliseconds. Nvidia has already partnered with Gaikai to implement the GeForce Grid GPUs in the company's game streaming network.

For more information on the GeForce Grid technology, visit Nvidia's official website.


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Comments


Terry Matthes
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That's good that the data can be encoded and sent faster, but I think the majority of the latency bottleneck lies in the hands of ISPs and the quality of service in your immediate vicinity.

Roger Klado
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There's an Idea? Companies like Nvidia, Blizzard and valve form ISP services and offer next gen Broadband with no throttling? My former ISP QQ itself to sleep everynight in bitter disgust of the stink of it's own greed....
To the cloud!


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