My Message close
GAME JOBS
Latest Blogs
spacer View All     Post     RSS spacer
 
May 21, 2013
 
An Object Of Lust
 
Gamasutra Blog Guidelines - Updated and open for discussion [9]
 
Postmortem: ROBLOX Mobile
 
Fingle marketing effort and numbers [1]
 
Next-Gen Xbox: What Microsoft Needs To Reveal On 21st May [15]
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
May 21, 2013
 
The Workshop
Character Artist
 
Tarsier Studios
Design Director
 
Visual Concepts
Game Build Engineer - 2K Sports
 
Trendy Entertainment
Marketing Producer
 
Blizzard Entertainment
Senior Software Engineer, User Interface
 
Blizzard Entertainment
Senior Technical Artist
spacer
Latest Press Releases
spacer View All     RSS spacer
 
May 21, 2013
 
Unity Empowers Games
Industry with Free
Mobile...
 
- World of Kingdoms -
 
My Virtual Girlfriend
gets a Facelift
 
From Xbox to jukebox
 
Tagoria celebrates its
5th birthday with a...
spacer
About
spacer Editor-In-Chief:
Kris Graft
Blog Director:
Christian Nutt
Senior Contributing Editor:
Brandon Sheffield
News Editors:
Mike Rose, Kris Ligman
Editors-At-Large:
Leigh Alexander, Chris Morris
Advertising:
Jennifer Sulik
Recruitment:
Gina Gross
Education:
Gillian Crowley
 
Contact Gamasutra
 
Report a Problem
 
Submit News
 
Comment Guidelines
Sponsor

 
Microsoft's  Kinect Joy Ride  sequel won't require Kinect
Microsoft's Kinect Joy Ride sequel won't require Kinect
 

April 27, 2012   |   By Tom Curtis

Comments Post A Comment

More: Console/PC, Business/Marketing





Newsbrief: Microsoft on Friday announced the sequel to Kinect Joy Ride, one of several titles to launch alongside the depth-sensing Kinect hardware in 2010. This new title, dubbed Joy Ride Turbo, however, won't require Microsoft's motion-based peripheral.

Instead, Joy Ride Turbo will rely on standard gamepad controls, but will feature the same lighthearted, casual racing mechanics found in its Kinect-based counterpart. Microsoft did not confirm whether the game would feature any optional Kinect support, but noted that the game will launch exclusively on Xbox Live Arcade.

The game is actually very much like a realization of the initial debut for Kinect Joy Ride at E3 2009. At the time, the game was known simply as Joy Ride, and relied on a standard gamepad rather than the Kinect hardware.

Like its predecessor, Joy Ride Turbo comes from the Microsoft-owned Vancouver studio BigPark. For more information on the game, check out the announcement on the official Xbox Live Arcade blog.
 
 
Top Stories

image
Unity's mobile licenses are now free
image
Market's ready for new consoles, but old-gen surprisingly viable
image
The next Xbox: What Microsoft needs to reveal this week
image
Practical ways to deal with problematic player behavior


   
 
Comments


none
 
Comment:
 




 
UBM Tech