Though indie game developer War Balloon surpassed its Kickstarter funding goal for Star Command, an honest breakdown of its costs reveals that a fraction of those donations went toward the actual game.
Last October, War Balloon joined a fast-growing list of small companies that crowd-funded their game projects on Kickstarter, but that didn't mean the company was financially set to complete its anticipated iOS and Android title Star Command.
When its Kickstarter campaign ended, the studio counted $36,967 in pledges, almost double the $20,000 it initially hoped to bring in to fund the Star Trek-esque sim RPG. However, around $2,000 of those pledges failed to transfer.
Kickstarter and Amazon Payments took their $3,000 cut from that amount, and then the company spent $10,000 on producing the incentives War Balloon promised backers, such as posters and shirts.
With $22,000 remaining, it spent $6,000 on Star Command's music, $4,000 on setting up the company (attorneys, start-up fees, etc.), $2,000 on poster art, $1,000 on iPads, and $3,000 on its PAX East presence two weeks ago.
War Balloon was left with $6,000 after all that, which counted as income, so it gave up a third of that to taxes. The studio has actually taken on more than $50,000 in debt while working on Star Command, which releases to iOS and Android devices this summer.
In a post offering an update for those who backed the project, War Balloon said that if it could do anything different, the team would have not involved attorneys to register its LLCs and get operating agreements, as it would've preferred to handle those matters itself without spending extra money.
Offering insight to other developers interested in Kickstarter, War Balloon also warned that costs for rewards can get out of hand. "We just didn't fully appreciate the cost of printing 200 posters, shirts, and more than anything shipping," the team admitted.
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So that means that $13k of their $34k was actually used directly on the game (music, iPads, and salaries).
In any case, spending a third of your funding on physical incentives was very poor planning. They made the mistake of giving something physical at a low tier (thus resulting in shipping fees for just about every donation) and they gave two big things at the $100 tier when a single (T-Shirt or Poster) would have been plenty.
Looking forward to the game.
The good news is that these percentages are all taken out sequentially instead of concurrently, so you will never accidentally end up in a situation where you owe 110% of your sales.
If they claim those iPads and depreciate the cost, claim the travel expense, claim the license costs of their software, etc. they don't have to pay ANY taxes on that $6k (and likely won't have to pay any of their next $6k of profits). If they think they need to pay taxes on it, they really need to consult a CPA (or get one that knows what they are doing!).
Best of luck guys, the game looks fantastic.
The market is dynamic and a LOT happens quickly these days, which easily takes down even proven enterprises, so what you promise up front may need adjustment down the road (even if just from poor analysis up front). If you agree in some form (prefer sharing it all vs. just a pre-sell with perks), then there is one big hurdle, as you know, the government which claims to support small business and startups. Even their new bill is a slap in the face (Obama, Dodd & Frank, fix this already or get out!!!... really!!!!): http://www.facebook.com/#!/My.Right.To.Invest
There are some efforts currently in Congress to relax those rules, but they are taking their time.
But yeah, it sounds like they didn't have a solid business plan and didn't spend their money wisely. They got taken by their lawyer, too.