- I didn't work on Draw Something.
- I wasn't screwed. I had a small amount of equity in Omgpop, I received a compensation for that, and that was never at stake in this decision. The amount is not going to change my life but it's fair. I lost a job; that's all.
- I'm not bitter. I have zero complaints about anyone at Omgpop and I congratulate them for their success. Zynga had the right to ignore my attempts to negotiate; I had the right to walk away. This has all been legal and amicable.
- I was not directly asked to give up control of my indie game. I was only asked to sign a job offer -- which might have that legal consequence. (If this seems like a flimsy point over which to worry so much, ask yourself: if you were asked to sign a document that might mean that you lost custody of your child, with no assurances otherwise -- would you do so? I don't have a child, I have Connectrode.)
- I'm not an idealist. (I would love to be, but I work in an industry and I have a mortgage.) I've received paychecks from Zynga before: In late 2010 I was a full-time contractor for NewToy (on the Words with Friends client team) when that studio was also acquired by Zynga; I didn't balk at working with Zynga then. I've made many compromises in my nine-year career in professional game development, but this one was simply asking too much.
| ed floyd |
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It's reassuring to see that not all game developers are in it for the money.
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| Camille Guermonprez |
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Much respect for this decision, Sir.
It is also VERY appreciable to be able to read the reasons why you did so, in a peaceful manner, and well explained. I believe you did the right thing. Never give up your IP, especially if you do not share the core values of the buyer, and keep your head clear when things go too fast. The faint cheer from Paris you might hear right now? It's another indie studio celebrating your decision :) |
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| Julian Pritchard |
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Excellent piece Shay. Glad to hear that everything is going good for you :)
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| Shay Pierce |
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One clarification: I didn't choose the title of this article and I am not confirming or denying any sum of how much the Zynga/OMGPOP buyout was for - I honestly was not privy to what that amount was, and I don't know anything more than the public information on that point.
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| Jonathan Jennings |
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possibly the best article i've read on gamasutra love for developement and developing and sticking to your ideals, i wanna be like you when i grow up (as a developer) Shay :-)
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| Jeremie Sinic |
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Cheers to you! All the best!
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| Arash Sammander |
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Excellent article, good for you for following through with your beliefs when the incentive was to do otherwise.
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| West Latta |
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Well played. I suggest you start up a Kickstartr campaign of some sort and watch how many people will support you simply to spite the industrialization and marginalization of game development and developers. :)
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| Camille Guermonprez |
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He kind of already has a Kickstarter page, though.
It's called Connectrode :) Buy TEN! http://itunes.apple.com/app/connectrode/id438450056 |
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| Brian Linville |
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There's a reason why we all chose this industry--because we want to be creative and care about what we create. It sounds to me like this was the only logical option.
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| Mikhail Mukin |
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Weird. Most full time contracts I signed in the past had addendum listing works previously done by the person - to be excluded from the ownership issues. I'm surprised Zinga did not have this. For a company that is supposed to have strong legal dept this is either a bit oversight... or something intentional (for what purpose?).
Good luck with your project! One note though... most of us ARE those "replaceable tools". Myself included. Sorry, this is just how game dev is - it is not that much unlike some other industries (maybe still less mature, and often managed by people w/o enough experience and education). Only a few people make high level creative decisions - if you are working on any sizable project with a team of, say, at least 20. Most of us just "make this vision happen". I don't think much would change on most projects I remember if you replace any engineer, or texture artist/modeler/animator, most designers. Yes, replacing project creative director, art director, design lead would probably make project a bit different, replacing tech director could slow it down. But unless you are working on a tiny team - most of us are "replaceable". |
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| Vincent Dumont |
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Very good article, it also reflects my thoughts. Good luck in your future projects.
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| E McNeill |
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Wow. What class.
This stand is so lucid, so modest, so quietly principled... I'm an instant fan. For others: http://www.deepplaid.com/ |
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| Tommy Refenes |
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Shay, you made the right choice for sure. Great article, its one of the only ones I've read to completion in the last few months. Best of luck with everything.
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| Michael Meyer |
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<3
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| Dave Gilbert |
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Shay. Congratulations on getting me to finally register on Gamasutra so I could comment. Since you worked at OMG, does that mean you are from the NYC area? If so, please consider coming to the NYC Indie Drink night tomorrow night at No Idea Bar. Your money will be no good.
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| Lars Doucet |
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This article is awesome. In particular I appreciate the rare combination of standing up for what one's values with candor, nuance, compassion, and the complete absence of of rantiness.
This is how it's done, folks. |
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| Michael Rooney |
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Just an issue on your 'companies being evil' bit. The end result of a company appearing evil is not entirely the fault of the company. It is a symptom of a flawed system (in Zynga's case, US copyright law). Companies can only be expected to do their best to either make the most profit possible or increase their size as much as possible given the environment they are in. There is nothing evil or good about any of it once a company goes public; they have a legal obligation to do the previously mentioned.
What we are seeing in the case of Zynga is what happens when a gardener stops tending the garden. A weed is not evil for being a weed. Just want to be sure the blame isn't being misplaced. Being angry at Zynga will not provide any meaningful change to the ecosystem; being angry at policy makers at least has a chance of that. (Still totally respect your decision. o/ ) |
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| Kepa Auwae |
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Great article. It's nice to see another iOS developer not just in it for the money.
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| Matthew Mouras |
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A fabulous read. Thanks for sharing your decision with Gamasutra in such a professional and candid way. All the best to you and Deep Plaid. I'll follow your studio with interest.
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| John Millar |
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Thanks for sharing, I think you made the right choice. Good luck with your new adventure and looking forward to seeing what comes out from your creative freedom.
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| Jim Perry |
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< applause >
Kudos for standing up for what you believe in. If I had an iDevice, I'd support you by buying every game you do. If you release a version of Connectrode for Windows Phone, I'll buy it (if you want to do a port, I'd be happy to work with you on it ;D). |
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| Luke Quinn |
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Very inspiring article; All the best with whatever you decide to do from here.
If nothing else, you've at least sold me on a copy of Connectrodes :D |
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| Marc-Andre Caron |
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Gamasutra desperately needs a "like" button for articles like this one.
In the absence of such a feature, I say: "LIKE" (All caps well deserved) |
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| Leonardo Millan |
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Amazing article. If this was a speech, I'd be standing up and applauding right now.
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| Cartrell Hampton |
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Hey.
Excellent article. I'm glad you stood your ground and remained true to your convictions. I ain't mad at 'cha. Good SKILL to you in your own business. * salutes * Principle > whatever. End of story. _______________________ - Ziro out. |
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| Jorge Diaz |
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Great story, great conviction.
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| Knight T |
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Great read. Grabbed a copy of Connectrode to support you. :)
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| Sam Robinson |
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It seems that my opinion may be somewhat controversial.
I work for an independent games studio and make games purely for the joy of making games, not money. That said, I am hesitant to jump on the Zynga-hate bandwagon. To say that a company is 'evil' for being ruthlessly competetive, successful and having little regard for it's competition is, in my opinion, slightly naive as it's really a defintion of many, many businesses from all types of industry. Of course they're your definition of 'evil,' but Zynga's M.O is to be expected of any massive corporation. Yes, Zynga may be raking in a lot of the money that goes around the digital download space, but it's this sense of entitlement that small indie developers have about it that really gets me, as though this relatively young sector of the games industry somehow belongs to small indie developers by right. It doesn't. Everybody has to fight for a slice of that pie. I don't love Zynga, but I also don't hate them. Evil? Maybe, but so are countless other corporations. This article does seem OTT and quite slanderous (saying that they make games purely for money whilst also stating in the same article that good developers work for Zynga, which is surely a contradiction as those good developers must care about making good games right?) for what is essentially an encounter with Zynga, in which it seems Omgpop rushed through a sale without consulting their own staff far enough in advance to comfortably migrate. Had it occured to anyone that they hadn't gone over the details of this individual contract because said individual hadn't even worked on Draw Something, which is the sole reason this company was bought? I'm not intending to be offensive, I like anyone who develops games and have the utmost respect for the author. But in this climate of Zynga-hate propaganda, I feel it's all to easy to point fingers at the company. |
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| raigan burns |
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Well done.
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| Marko Heijnen |
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Great story, I loved how you write your story down. I fully understand your story. Companies should appreciate their employers more. I also got sued by my previous employer. It's all in because they can, they not should do it. In the end it's protecting themselves when the really need to and not care about their employees.
I do believe when you truly believe in yourself you can make your dreams come true. Create things you like and earning big money with it should be a positive side effect. |
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| Robert Boyd |
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Claps.
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| Alex Leighton |
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Inspiring article, it takes a lot of guts to stand alone and not sacrifice your values.
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| Kale Menges |
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My kind of dev. Best of luck to you, man.
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| Bostjan Troha |
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So, if Zynga would discuss your terms and you'd reach a compromise, you'd join them? The evil supervillain of the industry and vicious exploiter of humanity would suddenly become oh-not so evil and not so exploitative? This will sound harsh, but I think you're looking for plausible excuses to justify your decision.
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| Eric Kinkead |
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Hey good for you buddy, you will not regret your decision. Brave decisions met with courage and honesty are eventually met with great reward, and not all monetary.
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| ron carmel |
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respect, shay. i admire your integrity and moderate tone.
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| David Pierre |
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Is Connectrode on Android? The least I can do for a fellow jobless indie dev is support their game.
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| Joel Nystrom |
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"creating innovative and fun indie games that respect the time and intelligence of players [is] not a business model that has attracted much VC funding to date" - I don't know about that, it's all about the hits. A creative and innovative environment is a bed for new, creative and innovative games, and those are the ones that ever become huge hits.
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| Chris MacDonald |
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I think this is a very respectful decision you have made in standing behind your values and rights. Connectrode was the best $.99 I spent in a long time! What makes this article so compelling for me is that it is told from a human perspective in the shades of grey that make up a human experience.
On a side note, what gets lost in many of these acquisition stories is what happens to the employees after the acclimation period. Zynga bought OMGPOP because they saw something of value in the company. Most companies do not purchase another of perceived value but rather what they can do to add value and increase profit. Besides a larger publication base, I'm curious in what Zynga feels they can do with OMGPOP to add value. My gut instinct is that OMGPOP will actually add more value to Zynga, as Zynga desperately needs to diversify away from Facebook to help their share price. In cases like this, it seems typical that the purchased company basically gets gutted for its brain trust and technologies. As well, OMGPOP had used up almost $16 million in VC funds and didn't have any more money coming, so a lot of shareholders were looking for a cash out. It will be interesting to look back upon this and see what happens to the remaining OMGPOP employees once life as part of Zynga settles in. |
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| Henrik Namark |
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Respect. I understand your rethorics and know how you feel. Some people will read what you wrote and only see black and white. Evil or good. I think that if we sat down and had a talk you would probably, just as me, enjoy the grayzones. Zynga is not Hitler. They don't kill people. But they do kill creativity, which is in a way abstract. Damnit, I better quit before I'm also the victim of nerd rage.
Again, thanks for sharing your thoughts and good luck in the future. |
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| GameViewPoint Developer |
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I think it's easy to paint certain companies as this or that based upon the perceived "wisdom" of the time. Zynga are very good at the business of what they do, but equally we all have to make decisions based upon what feels right to us, decisions we can live with.
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| Tejas Shirodkar |
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What you did sir, requires a lot of courage! Kudos to you and good luck for the future!
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| Mike Kasprzak |
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I smiled.
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| Eric Cosky |
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Many people dedicated to making games such as Shay, myself, and probably a lot of people reading this do it not just for work, but for fun, relaxation, as a hobby, as a lifestyle. To have employment contracts that grant the company every thought that enters our mind, every artistic expression, and every bit of code we write, regardless of if it has any meaningful connection with the job we have, is an unconscionable and unacceptable overreach that has become the corporate standard and needs to stop. It didn't use to be this way, and it doesn't need to be this way, but so long as the law allows it and people are willing to sign on the dotted line it will continue to happen.
I can appreciate the legal department's need for making sure they have proper control of the company IP. Having former employees come back years later and claim they owned some key technology would be a hassle at best and a nightmare at worst so it is understandable why they have to address this issue.However, the current standard of "we own you and everything you do, or GTFO" is an overly broad stroke that punishes both the individuals and the companies who risk alienating some of the most creative and dedicated people in the industry by essentially telling them that they can never really escape the job, their hobbies are no longer theirs, while at the same time dismissing their passion as having such little potential that it is not even worthy of a serious discussion about what would happen if the hobby projects beat the odds and became successful. It's not right, and plays a big part of the "corporate slave" mentality I have seen - and felt - all too often in the past. You aren't a free person if nothing you do is yours. I would like to think that a properly motivated company could come up with a legal framework that could solve the IP ownership issues in a way that is more in tune with the needs of the developers without compromising their bottom line or exposing the company to future legal risks. Companies that made it known they have an enlightened IP policy would be a much more attractive place for people to work at and would also benefit from the fact their staff is both willing and happy to do things in their free time to be better developers.This situation isn't going to change overnight though. Hopefully people will start communicating how deeply important it is that we are able to do our own thing with our own time, have ownership of what we do outside of work, and that there simply has to be - and there must be - a better solution than what is currently the the de-facto requirement for employment in the game industry. |
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| Carlo Delallana |
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"An evil game company isn't really interested in making games, it's too busy playing a game -- a game with the stock market"This the classic case of putting the cart before the horse. Its driven by people who could care less if gaming goes by the wayside as they could easily apply themselves to other industries. There's hope though. Many dedicated developers, artists, designers that are passionate about games and the value they provide to players are working for these "evil game companies". There is a chance to affect change from the ground up.
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| Derek Smart |
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I have friends at Zynga. They're only there because everyone needs a job and a paycheck. But the general consensus is that the suits at Zynga are assholes. All of them. No exceptions.So this dev blog does not surprise me. Though I expect that now you are going to be pressured into either taking it down, rewording it or whatever. Please do NOT touch it as it is well within the realms of Free Speech. Especially since you never worked for Zynga and your NDA (if you have one) with OMGPOP probably does not survive termination (as it would) and probably isn't even in violation based on what you've written.
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| Matt Hackett |
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Good for you, Shay. Well done!
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| Mike Bithell |
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Not all games companies are like this sir. I'm lucky to work at a social games company called Bossa Studios by day, and work on my own indie project, 'Thomas Was Alone' in the evenings.
In my case, the games are different enough that there's no potential for conflict of interest. Ultimately, there are options out there who want a foot in both camps. |
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| Matt Coohill |
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Shay, nothing negative here, just painfully curious if you'd be so bold as to write another quick article about what happened before and after this article regarding your job search and sales of Connectrode.
I am in no way trying to state that your purpose for writing this is for self profit (finding another job or selling your previously existing product) but for me, well, curiosity killed the Nyan Cat. :) |
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| Steven An |
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Best of luck, sir.
And hey, looks like Connectrode is gonna get a lot more attention :) |
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| Jashan Chittesh |
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Kudos to you for doing the right thing and letting the world know about it!
I hope your article will inspire other game developers to make wise choices on who they work for instead of playing the victim-with-no-other-option game and in doing so ruining their own lifes and the industry. There are always alternatives - even though those might come with their own, significant challenges. In the end, it's really very simple: As long as people are willing to work for companies that suck, on projects that suck or under conditions that suck, that which sucks will be something everyone has to deal with - and those people are naturally the ones who suffer most. Eventually, enough customers and employees will realize their power and make intelligent choices based on inspiration and sustainability instead of making choices based on fear and ignorance. This will change the world for good quicker than most would even dare dreaming of, so I applaud everyone willing to take those first steps. Those are the true super heros of our time. Seriously! Good luck, Shay! And of course I just bought Connectrode and downloaded Great Land Grabs PLUS!, and will write reviews once I played those games ;-) |
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| Christopher Enderle |
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Machines to milk cash cows, eh? Sounds like another collab between The Chinese Room and Frictional.
Now things are getting meta... |
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| Victoria Rosendahl |
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Ah. Refreshing. Best of the best, Shay.
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| John Flush |
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Well, connectrode has already got my $.99 - any plans on giving it an iPad graphics lift?
Best of luck out there by the way. |
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| Mike Smith |
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Yup, same thing happened when Headgate studios was acquired by EA. About 5 people ended up leaving because of IP control issues.
http://elecorn.com/blog/2006/12/headgate-assimilated-by-ea/ |
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| Ray Long |
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Stick to your guns Shay. Independents are the future of creativity and we need to push the envelope because the bloated, uncreative executives of the big companies aren't going to do it.
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| Paul Johnson |
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Kudos, Shay.
I almost could've written that myself. Zynga tried to buy out my tiny firm. "Great Little War Game" being it's only output worth mentioning and we're only 3 guys working in a barn for middling profit. Dumb to turn them down? Nope, I make decent money already and now I don't need to move to London. I totally get your decision and genuinely never understand why some might see it as odd. I hope everything works out for you. |
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| Marc Wilhelm |
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Congrats Shay. Good luck.
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| Colby Schneider |
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Good for you Sir!
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| Randy Monteith |
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Respect Shay. Saw this articale on Flipboard and traced it back to here. Bought the game and my wife loves it too! Love the Credits at the beginning. You will go on to BIGGER THINGS!!
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| Gerald Belman |
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That's funny. Your thinking about how you can maintain control over your game and then you realize the absolute ridiculousness of having to worry about losing control over something you created in your spare time.
If your a painter and you've been hired to paint a portrait of someone - that person doesn't own the portrait you create of your own wife. If your not happy with someone's job performance because you think they are spending too much of their free time developing their own game - fire them or threaten them to stop - don't make some ridiculous contractual obligation that anything they create in their spare time belongs to you. |
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| Seth Allison |
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Hey there, Shay! Sorry to hear you won't be joining the team.
I should probably introduce myself, my name is Seth and I'm the game designer for Zynga with Friends SF, I worked on Words with Friends and designed Scramble with Friends. I may not have ended up working with you, since you weren't on Draw Something, but I think I can speak to a few points in this article. Zynga absolutely has a prior inventions form, I know I filled it out. Many employees have personal projects or side games, we even plug them to each other on company email. I'm sorry if that wasn't communicated well enough, probably a factor of the speed of the acquistion. I would like to implore many people in this thread to re-consider your stance on Zynga though. It's quite demoralizing to not be able to go onto any industry site and never see your employer or products in a positive light, usually based on assumptions or hearsay. It isn't our policy to beat up employees for their fun ideas and take them without money or credit, despite what you may have heard. None of our designers are clamoring to make bad or exploitative games, or 'clone' other games. I've never met any of the 'psycho-mathematicians' we supposedly employ, Mark Pincus has never come to my desk with his pitchfork and forked tongue to tell me that if I don't copy a game line for line or else I'm up for human sacrifice. In fact, when I talk to my friends at Blizzard, Bioware, Riot, EA, or any other big game company, my day sounds pretty similar to theirs. Certainly more in common with them than a corrupt Wall St banker, or a mini BF Skinner with intent to destroy society. I'm sorry if you got that impression from Kotaku, reddit and this site full of industry professionals, I hope if you ever decide to leave the indie field, that Zynga doesn't bear a scarlet Z in your mind. I am a hardcore gamer and I love working at Zynga. It's really, truly, not evil. I wish you and Connectrode the best of luck however! Enjoy your brief break from working life :) |
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| Eric Boosman |
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Bravo, Shay. Great decision. Strong core values and integrity are important to long term health, both of an individual, as well as a company. It's the foundation of our studio, Dark Tonic Games, and it's great to see others sharing this viewpoint.
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| Aaron McCormick |
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great article.
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| Harlan Sumgui |
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Great article, kudos. I'd like to mention that Zynga in it's early days actively courted scam advertisers, and Facebook didn't care. The most common scam was to get people to give up their cell numbers, and send them unasked for messages on a daily basis, usually changing $1.95 and up. So at the end of the month there were lots and lots of people with big cell phone charges that were either unreversable, or very hard to reverse (depending on your carrier). Evil indeed.
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| Mark Venturelli |
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Congratulations on being awesome! Stay classy!
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| Alan Youngblood |
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I'll echo the applause for what you are doing for personal career decisions and online rhetoric Shay. Both are quite wonderful and very beneficial in the culture in which we find ourselves.
Also I suggest looking into Dan Pink's "Drive," particularly the part about profit-motivated companies vs purpose-motivated companies. To summarize: profit-motivated companies are built on dated and inaccurate assumptions about human behavior. They cause harm to many people's well being as a result. On the flip-side, purpose-motivated companies increase the productivity and long term profitability by not worrying so much about either. Instead they focus on their workers' intrinsic desires to help fellow humans in some way (be it an acknowledged necessity like food/water/shelter or something that beneficial but yet not acknowledged as a necessity like games). |
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| John Ingato |
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I started the article off thinking "This guy is an absolute idiot" and ended it thinking "This guy has some integrity"
The question is, if he created a successful game next year and Zynga offered him $200M for Deep Plaid Games, would he sell? I would bet he would, which would contradict everything he stated in his article. After all, who could turn down that kind of $$. |
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| Herbert Fowler |
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I applaud you, Sir.
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| Javier San Juan |
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Congratulations, Shay! I'm glad to see some people like you are still out there.
Just purchased your game to show a little bit of support. |
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| Johnny LaVie |
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"When an entity exists in an ecosystem, and acts within that ecosystem in a way that is short-sighted, behaving in a way that is actively destructive to the healthy functioning of that ecosystem and the other entities in it (including, in the long term, themselves) -- yes, I believe that that is evil"
IMO, yeah, principles are nice and all but it's not like you were going to dropkick puppies if you joined that company for a year. You made one personal game. You just started out the gate! How many more games could you make that were "personal" if you had the funds for your own company? I consider missing this opportunity actively self-destructive and a little short-sighted. ANYONE can take "difficult" things for a year if you're thinking long term. You make the cash, and then you fund the company that you want to build. People do this all the time. They have a job that's not the most fulfilling gig from washing toilets to whatever, but they make it work then they build out to do what they love. I don't know what the terms were with the company but if they are really generous (like not having to work for a year or two with all the money made) I think it was a pretty dumb thing to do..but of course that's just my opinion. |
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| Thomas Red-Cloud |
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Congrats to you Shay. I too have said.... "No thanks" to Zynga and to E.A. I have decided to make games on my own.. with a company attached to it. I am proud to say... I currently working for a non-game company... and lovin it. Game Developers need to get educated and just say "NO" to game companies that are little more than pirate ships. Game Developers have rights to their intellectual properties.. and once the industry gets a harsh taste of medicine of top developers constantly turning them down, they will eventually need to start coughing up better contracts that aren't draconian in practice and doesn't treat developers as a cog in the wheel. Without us, there is no game.. and don't count on designers to do it for you.. The community needs to wake up and unite.
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| Joshua Oreskovich |
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I don't play Zynga games (that I know of), but the writing seems to be on the wall about their personal interest in integrity.
And I would just like to say to Shay... Bravo! |
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| Marc Schaerer |
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I love this and fully agree on the points :)
thanks for the article |
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| Luiz Monclar |
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Congratulations, man.
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| Evin Major |
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I wish you the best of luck, that's a tough decision and I hope you find something that fits your values and vision more. You gotta do what you think is best for you. However, I have a quick question.
Who really creates value, consumers or developers? If I think about the company as an entity, then collectivily the developers make a majority of the content, so is that the value he's talking about? However, it's not valuable until a consumer deems it valuable/willing to pay for it. So wether consumers know what they want or don't know exactly what they want at the end of the day they create value...right? |
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| Malachi Griffie |
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Zynga has a standard prior invention form that would have exempted Connectrode and kept Seth in complete control of it.
I'm not sure why everyone is giving Seth so many accolades here. He stated that concern over ownership of his game was the sole reason that he decided not to join to Zynga. So basically, everyone is applauding him because he made a mistake when reading the legal documents. |
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| Justin Blake |
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Good for you. You probably made the right choice, if you worked for Zynga they would have probably paid you in shares then forced you to surrender them without compensation.
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| Jacob Germany |
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You should be proud of choosing your work, however unprofitable, and your principles, however similarly unprofitable, over job security.
Hope it works out for you. |
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| Javier Arevalo |
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https://twitter.com/#!/tfadp/status/185901564131688448
Dan Porter (OMGPOP's CEO): "What's so interesting about success is the number of failures who try to ride on your back. Shay Pierce is just one of many..." :( |
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| Andy Kim |
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Dan Porter got mad after he read this article and especially all the supportive comments ;)
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| Kaylin Norman |
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This was a great piece to read! Cheers to you for exemplifying what it truly means to be an *"independent" developer!
* What I mean is being able take a stand against the odds when it means losing what your creations. |
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| Morten Formo |
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Good Job! I appreciated reading this article. This is how it's supposed to be done!
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| Ernest Adams |
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I don't think Mr. Pierce gains much by justifying himself in this way. His integrity is commendable, but he would have had just as much integrity if he had done it without airing his reasoning in public.
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| Thorben Novais Silva Jensen |
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Thanks for sharing your thoughts, Shay. Actually I read your article as a game plot for your next game Disconnectrode (In a near future the game itself threatens to leave you for a bigger, maybe evil, corporate puzzle.).
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| Danny Burbol |
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I've worked in the game industry for 12 years.
I've worked at Zynga for 3 and a half years now. I love this job and my coworkers more than any other job I've had! If you want to know what it's really like working at Zynga, I made a blog post about my typical day at Zynga: http://www.dannyburbol.com/2012/04/dannys-typical-day-at-zynga/ #iheartzynga ~Danny |
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| Ashkan Saeedi Mazdeh |
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Proud of being a game dev after reading this.
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| Julious Cious Igmen |
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Very well said! I'm really inspired by this, especially as I am starting my way in game development. I can say you've made the best decision. I would have done the same.
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| David Finlay |
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Great article!
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