My Message close
GAME JOBS
Latest Blogs
spacer View All     Post     RSS spacer
 
May 25, 2013
 
Beer and Diversity
 
Selling Games
 
Want To Help Stop Youth Cyberbullying? Let Your Kids Raid More.
 
Tenets of Videodreams, Part 1: Exploration [2]
 
We're Indie, we like Microsoft. Too Controversial? [38]
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
May 25, 2013
 
Treyarch / Activision
Technical Animator
 
Treyarch / Activision
Game Systems Designer
 
Infinity Ward / Activision
Senior Tools Engineer
 
Airtight Games
Environment Artist
 
App Minis LLC
Senior Unity Game Programmer
 
Gameloft
Game Designer
spacer
Latest Press Releases
spacer View All     RSS spacer
 
May 25, 2013
 
12 Million Downloads
after 1 Year in the
AppStore
 
Global Games Market Grows
6% to $70.4bn in 2013
 
Sharpen Your Battle Axes
and Prepare to
Pillage!...
 
Active Soccer - Indiegogo
campaign
 
Fashion Party Dress Up
Press Release
spacer
About
spacer Editor-In-Chief:
Kris Graft
Blog Director:
Christian Nutt
Senior Contributing Editor:
Brandon Sheffield
News Editors:
Mike Rose, Kris Ligman
Editors-At-Large:
Leigh Alexander, Chris Morris
Advertising:
Jennifer Sulik
Recruitment:
Gina Gross
Education:
Gillian Crowley
 
Contact Gamasutra
 
Report a Problem
 
Submit News
 
Comment Guidelines
Sponsor

 
Overseas opportunities could help grow F2P market to $7.5B, says analyst
Overseas opportunities could help grow F2P market to $7.5B, says analyst
 

March 20, 2012   |   By Eric Caoili

Comments Post A Comment

More: Social/Online, Business/Marketing





Global revenues for free-to-play games on browsers and social networks could more than double to $7.5 billion by 2016 (mostly from virtual goods purchases), compared to $3.2 billion in 2011, according to analyst firm DFC Intelligence.

In a new report titled "The Market for Browser and Social Network Games," DFC forecasts that much of that growth will come from outside of the U.S., where it believes the market for social games has not yet reached saturation, and where major growth opportunities for developers are open for the taking.

The group predicts that one of the biggest opportunities lies in companies creating their own network or community separate from Facebook, as Zynga plans to do with its Zyna Platform.

German developer and publisher Bigpoint (Battlestar Galactica Online) is an example of a free-to-play game company that's pursued this strategy, and it's managed to pick up 250 million registered users along the way.

DFC president David Cole sees fewer opportunities in the States: "While the global F2P market is quite diverse, Zynga and Facebook have dominated the market in the U.S.

"Despite major investments in the browser and social network games space from companies such as Electronic Arts and the Walt Disney Company, Zynga has only increased its dominance of the Facebook game market in the past year."

Cole also warns against developers saturating the market with too many copycat products, and causing overall consumer fatigue. He says user retention rates for copycat free-to-play titles have been falling rapidly shortly after their release.

Online game consultant and Turbine (The Lord of the Rings Online) veteran Jess Mulligan adds that publishers need to offer something different to retain users, which will mean higher development budgets for those companies..
 
 
Top Stories

image
Blog: We're indie, we like Microsoft. So what?
image
Xbox One preowned rumors batter GameStop shares
image
Blog: Theme and craft, games and art
image
Xbox One: A flawed plan, well-executed


   
 
Comments


none
 
Comment:
 




 
UBM Tech