The Witcher series developer CD Projekt Red has promised that it will no longer use DRM, or digital right management anti-piracy protections, in any of its future video games, due to its ineffectiveness and the problems it creates for users.
During a talk at the Game Developers Conference on thursday, the Polish studio's CEO Marcin Iwiński said that DRM doesn't adequately protect games from pirates, despite it potentially causing problems for consumers who've actually purchased them.
Iwiński said that the retail version of The Witcher 2, which featured SecuROM copy protection and DRM (the version sold on CD Projekt Red's Good Old Games digital distribution platform did not have DRM), was cracked by pirates within two hours after the game's release.
"DRM does not protect your game," Iwinski told Joystiq after his GDC presentation. "If there are examples that it does, then people maybe should consider it, but then there are complications with legit users."
Many PC gamers have criticized DRM for causing problems and unnecessary restrictions in their games -- such as Ubisoft's single-player title From Dust needing a constant internet connection to play. The publisher removed the DRM soon after players complained about the practice.
CD Projekt Red has also come under fire for its efforts in fighting piracy. The company threatened to sue people who downloaded copies of The Witcher 2 on torrent sites, and demanded €911 ($1195) settlements from alleged pirates -- which some felt was overreaching.
Here's one developer that put DRM on their game, saw it cracked within minutes of its retail release and went "well, that wasn't very effective". It's perplexing to me that big publishing firms are blind to this fact.
Seems obvious but apparently it isn't.