My Message close
GAME JOBS
Latest Blogs
spacer View All     Post     RSS spacer
 
May 21, 2013
 
An Object Of Lust
 
Gamasutra Blog Guidelines - Updated and open for discussion [9]
 
Postmortem: ROBLOX Mobile
 
Fingle marketing effort and numbers [1]
 
Next-Gen Xbox: What Microsoft Needs To Reveal On 21st May [15]
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
May 21, 2013
 
Blizzard Entertainment
Senior Software Engineer, User Interface
 
Blizzard Entertainment
Senior Technical Artist
 
Blizzard Entertainment
3D Environment Artist, Senior
 
Blizzard Entertainment
Dungeon Texture Artist
 
Blizzard Entertainment
3D Character Artist, Lead
 
Hidden Variable Studios
Senior Designer
spacer
Latest Press Releases
spacer View All     RSS spacer
 
May 21, 2013
 
Games Industry Networking
event in Leamington
Spa...
 
Command Rommel’s
Panzers in Battle
Academy!
 
Peter Molyneux\'s 22cans
Partners with DeNA to...
 
\"The Cold War Era isn\'t
over, it\'s just...
 
Astro Empires Celebrates
7 Years
spacer
About
spacer Editor-In-Chief:
Kris Graft
Blog Director:
Christian Nutt
Senior Contributing Editor:
Brandon Sheffield
News Editors:
Mike Rose, Kris Ligman
Editors-At-Large:
Leigh Alexander, Chris Morris
Advertising:
Jennifer Sulik
Recruitment:
Gina Gross
Education:
Gillian Crowley
 
Contact Gamasutra
 
Report a Problem
 
Submit News
 
Comment Guidelines
Sponsor

 
Reviewers divided on American version of PlayStation Vita
Reviewers divided on American version of PlayStation Vita
 

February 13, 2012   |   By Eric Caoili

Comments 39 comments

More: Console/PC, Business/Marketing





Ahead of PlayStation Vita's Western launch on February 22nd, many consumer outlets posted their reviews and thoughts on the new handheld today, expressing wildly varied opinions over its potential.

With the review embargo imposed on Western journalists now lifted, publications are sharing the first thorough examinations of the PS Vita that many U.S. consumers will be exposed to, as they decide whether to purchase the $249 (or the $299 3G model) system when it releases.

Several mainstream sites like Forbes are excited about the PS Vita as a "gamers gaming machine" that "reaches out to a customer base that is not being served at the moment" by other platforms like smartphones, which have stolen much of portable gaming's thunder in recent years.

Time agrees that the handheld fills a void for gamers: "Why buy a Vita in what’s quickly become a smartphone/tablet world? Because you want to play serious, console-style games (with console-style controls) on the go. That's the Vita's exclusive promise at launch, anyway."

Others like The Washington Post, however, don't believe its games are much better than mobile titles: "It is not mind-blowingly better than really killer smartphone gaming experiences, such as Electronic Arts’ Dead Space for Android and iOS, or the incredible Infinity Blade II."

Gizmodo published an especially negative review, in which it compares the system's usefulness and features to smartphones. It advises consumers to not buy the handheld, and declares, "The whole notion of the Vita feels strangely antique."

The gadget site site adds, "With both phones and laptops creeping up on the traditional turf of the computer, the Vita feels uncomfortably without a place that makes sense, falling short of either side — it's not out-phoning your phone or out-consoling your console."

Other concerns brought up by reviewers include its "obtuse interface," "ridiculously expensive" memory cards, and worries over the software lineup failing to deliver any hits after the launch and Capcom's Street Fighter X Tekken in late March.

Tech site The Verge comments, "We're not saying there are no games coming. But things are uncharacteristically murky, especially for Sony, who have made the PlayStation platform the 'Home of the Exclusive' for years now. ... The PSP demonstrated that Sony needs a steady stream of portable-friendly, platform-specific releases."

Many have blamed PS Vita's lacking catalog for the handheld's poor performance in Japan, where it launched in December. The system has struggled to match the sales of Nintendo's 3DS and oftentimes the PSP there, as many wait for must-have titles to release for PS Vita.
 
 
Top Stories

image
Market's ready for new consoles, but old-gen surprisingly viable
image
The next Xbox: What Microsoft needs to reveal this week
image
Practical ways to deal with problematic player behavior
image
Four ways next-gen consoles could fail, according to Riccitiello


   
 
Comments

Pablo Simbana
profile image
why should I care about Gizmodo's review, it reviews the PS vita as a smartphone/tablet and not as a dedicated gaming machine. Says nothing about the games and complains about all the other extra features non-game related, don't waste your time and read the kotaku one.

http://kotaku.com/5884517/the-playstation-vita-the-kotaku-review?tag=ps-vita

Jason Lee
profile image
I think the Gizmodo review is actually incredibly interesting, and not really a review of the Vita more so than the legacy of handhelds. They do say that it's a powerful piece of hardware that plays games. Which is what the Kotaku review states too, as does the Time and other positive reviews. I think though Gizmodo is pointing out how misguided the Vita seems to be as a mainstream device.



It will have its niche, and for everyone looking for hardcore games on the go it will fill that niche. But that niche might not be large enough, especially with the possibility that the Vita will lack strong titles like the PSP. It used to be that if you wanted to play any sort of game on the go, you had a Gameboy or Gamegear but casual or semi-casual players have moved away from dedicated game handhelds like the Vita with the rise of iWhatevers. I think the Gizmodo "review" is not a review inasmuch a declaration that the idea of the Vita is a dinosaur, and its showing that at the seams.

Joe McGinn
profile image
Good points Jason. I heard an interesting thing about Vita: that within Sony, there was a war. Everyone on the planet, every Sony division, wanted it to also be a phone - except Japan. Japan won.



We can never be sure but I think that was a deeply misguided decision. I know I would buy it if it was also a phone: Vita or smartphone? For me as a gamer that's an easy choice. But they have positioned it in a very inconvenient space, as an extra handheld device I have to carry about in addition to my phone. An inconvenience, to a modern audience, does not sell.

Florian Garcia
profile image
The psp started the same way. It was a slow launch with very few titles. I personally don't give a crap about the smartphone market and I will be happy not seeing this crowd coming on the Vita. I don't understand why people expect devices to be this or that. So yes, the Vita won't be an iDevice and I say yay! to that. I've had iPhones for years, played thousand of games on it and never spent more than 10 minutes on one nor ever felt comfortable playing.

Christian Keichel
profile image
"Vita or smartphone? For me as a gamer that's an easy choice. But they have positioned it in a very inconvenient space, as an extra handheld device I have to carry about in addition to my phone."



Funny how everybody comes up with the Smartphone argument, when Nintendo sold over 15 million 3DS worldwide during the past 12 months. The Vita is competing with the 3DS, not with Smartphones.

Sure, they could have made a phone with Vitas Specs, it would be the first Smartphone on the world, with a 3 hour battery life.

For a phone, they would have to reduce the hardwarespecs drastically down to what the current Smartphone generation is already capable of, what would be the use to compete in a market where your competitors iOS and Android already sold several hundred millions devices, when you technically can't come up with something substantially better?

Hakim Boukellif
profile image
@Joe

Phones have limited lifespan. The PSP is 7 years old now. And although it's on its last legs in the west, it'll probably keep trucking for another year or two in Japan. In comparison, how many people, especially among smartphone owners, still use their phone from 7 years ago? Or 4 years for that matter?



There's also the matter of the fact that most people only need and have one phone. Why would someone who already has an iPhone or Android phone get another device marketed as phone? Alternatively, why would that person switch to a Vita if that meant having to leave all the apps he already has for his or her previous phone behind?

Dan Eisenhower
profile image
I don't care what people say, a phone is not a good system for a hardcore gaming device. Phones are fundamentally a utility device. I like phones, and I like cool phones, but the hardware gets beaten up, and gross quickly. You're always putting it against your face, dropping it, etc. To me trying to put a phone on a Playstation would be like trying to put a diary or school work on toilette paper.



Where as I think something like a tablet is fundamentally a more luxury/quality/experience oriented device. Its not just a utility but its about engaging with your media in a pleasant way. I think Sony could have made Vita an Android device with great exclusive games.

Craig Page
profile image
I would get one if it was also a phone. Touch screen games are all right, but very limited with the controls you can use.



My phone is the exact same shape as a nintendo controller, why can't it have a directional pad, A and B buttons, and a start and select button?

k s
profile image
I expect the high price of the machine and it's memory cards to be a serious obstacle, not too mention the lack luster list of exclusive games. All and all I'd be surprised if the vita does even as "well" as the psp did.

Lyon Medina
profile image
To say the very least, was not very high to begin with.

Travis Flynn
profile image
I agree that the gizmodo review was needlessly obtuse, mostly seeming to rip on the device for not have as good of a user interface as an iDevice, and essentially writing off the fact that it even plays games at all. In fact, the premise of the conclusion is that ignoring games the Vita wouldn't be worth purchasing.



I'm not sure if everyone should be so doom and gloom about the Vita. It seems to me it basically occupies the exact same space of every tablet device, but a little smaller. Tablets sacrifice gaming for better browsing, and the Vita seems to do the opposite.



What I can't understand is why, when the vita is priced similarly to almost every tablet (Actually, much less) yet many reviews condemn it solely based on the price. I'm not saying I wouldn't appreciate a price drop, but in a day and age when people are getting $200-600 phones and $300-600 tablets, it seems weird that $250 is an outrageously high price.



Perhaps it's marketing. The vita will live and die on the support it gets. Being abandoned by the MH franchise may be the death knell of the console, sadly. On the other hand, the launch lineup is really pretty varied, and I'm kind of surprised it's been so widely criticized. Many of the games have been very highly rated. Still, the Vita needs a "killer app" to succeed, for sure. Maybe Gravity Daze?

Lyon Medina
profile image
The Vita is a ground layer product, to me at least. the next product that is built strictly for gaming is going to be a lot more better prepared because of the lessons people are learning from the vita now.

Darcy Nelson
profile image
I wasn't gloom and doom until they announced they pulled backwards compatability with PSP games. D:

Joe McGinn
profile image
That was spectacularly dumb of Sony, wasn't it Darcy? It's not even a question of whether or not you will use the feature - I know many people ask for backwards compatibility and never us it. But it's a real slap in the face, like Sony is saying before they even launch they are not really committed to Vita, at least not outside of Asia.

John Flush
profile image
@Darcy - having not been a PSP owner, I pretty much use the next console, with backward compatibility, as the place to re-engage with a brand. It would have come with all the good PSP games and got me on-board with the current gen.



As a consumer I did the same thing with the Wii. I had no interest in the GameCube, but when I heard the Wii had GC compatibility I could easily find 10 or so games on the Wii I wanted to try and still get some Wii games.



I don't think backward compatibility is as important when everyone already owned the prior console (eg. PS2 -> PS3) - but this move pretty much killed interest for me in the Vita.

Hakim Boukellif
profile image
@John

Since you never owned a PSP, the lack of Passport program in the US shouldn't really affect you unless you were planning on buying UMDs. The Vita is backwards compatible with PSP games on PSN.

Eric Geer
profile image
Backward compatibility killed it for quite a few people I know, including myself. It just seems like they don't really care about the US market(which they shouldn't because PSP wasn't extremely popular here) But I know I have purchased quite a few games that I would have liked to carry over to the PSVita.



Oh well. This is a system I would like to have since I am a handheld gaming whore, but due to the price, memory card price, lack luster lineup, and no UMD passport program...I will probably just wait for a price drop(6-12 months)



@John---I agree--backward compatibility is generally to "re-engage" with the brand...and because of the lackluster launch titles...this would have helped out immensely with the PSVita IMO. Since there are quite a few incredible PSP games that have come out over the last few years that most people probably didn't even bother with.

John Flush
profile image
@Hakim - I might have to look again then. I only graze the news and hear it has been pulled and think oh well.



The fact PSN might open it up to me means I should re-look at it. My only fear is no one has figured out digital distribution should lower the cost, especially with older games. But I still need to look.

Evan Combs
profile image
I find that people at gadget sites rarely tend to be into games. Yeah they like games like Angry Birds, but are clueless when it comes to everything else gaming related. They tend to care more about overpriced phones and tablets.



As a device it seems to be the current ultimate portable gaming device, if ported it can play any smartphone/tablet game, but it can also play so many other games not possible on those devices. If Sony wants this device to succeed they need to try and get developers of smart phones games and apps over to the Vita. Even more importantly though they need their games to be more like XBLA and PSN games than $60 box games. If all you are going to give me is Assassin's Creed in mobile form I will pass. I don't want to see worse versions of console games on it I want to see original ideas created from the ground up to be on the Vita, instead of console games ported over to the Vita. Do that and I might actually consider buying it.

Christian Keichel
profile image
deleted replied in the wrong thread.

Timothy Larkin
profile image
The Vita looks identical to a PSP. I don't know why I haven't heard a peep about this from the media. This is a huge blunder by Sony. For those that think looks don't matter, see Apple. You don't make a new state-of-the-art device and use the dated design. (Actually, the current design is what the PSP should have been.)

Christian Keichel
profile image
The 3DS looks like the DS and sells like hotcakes all over the world.

Eric Geer
profile image
Um...so the iPhone has evolved in terms of design?

http://www.intomobile.com/2011/08/22/inforgraphics-iphone-evolution/



As for the iPod and the iPad--they have become just alternate forms of the iPhone.



Why change the design when it works? The PSP had a good feel about it(comfortable to hold)--just needed another analog stick---So they stuck with it. They tried to reimagine it with the PSPGo and the Playstation Phone--but these just feel cramped and small(IMO)

Dan Eisenhower
profile image
That's somewhat unfair. The form factor is the same, but Sony cleaned up the presentation of the device quite a bit. The original PSP was laden with screen tuning buttons all along the bottom of the device, and had loads of little icons printed onto the shell of the device. I think the Vita looks a lot more streamlined by comparison.

Timothy Larkin
profile image
Eric:

The iPhone is released with subtle tweaks on an annual basis. Also, the iPhone's design was revolutionary where it is dependent on a large touch screen. My point about Apple was that design matters. The PSP was released in 2005. 7 years later and the PS Vita looks identical to the PSP? Nobody thought about how this would effect marketing?



Christian:

You are dead wrong. The 3DS is selling very poorly according to this Jan 26, 2012 article: http://mashable.com/2012/01/26/nintendo-sale/



Anthony and Dan:

I am referring to the overall design and look, not subtle tweaks, or technology. Sony was complacent (again) and pulled a "Sixaxis". This is a repeat of the PS3 controller design (which was from 1995!) They are pinching pennies in the wrong place.

Christian Keichel
profile image
@ Timothy

Funny article, obviously written by someone with not much insight in console sales.

Nintendo sold 11.4 million 3DS during the last 9 months, they plan to sell 14 million units till the end of the fiscal year, which brings the 3DS comfortably over 16 millions for the first 13 months, can you name another console, that sold these numbers in it's first year?

Christian Rivers
profile image
Tell me, would you take note if a tech reviewer decided that a local restaurant had terrible food, because it didn't fit his idea of what food was? Then why listen when he complains that a game machine is not an iPad/phone/printer/space ship. The vita is a portable console, review it as one or don't review it.

Joseph Garrahan
profile image
I remember when the 3DS came out, some people were saying the launch titles sucked and that the Vita's launch titles would be the best launch titles ever in the whole wide world.



Funny...

Travis Flynn
profile image
Have you been paying attention to the Vita launch titles in the US? They've been all over review sites the last few days and many of them are actually really, really promising. The 3ds launch was mostly shovelware, with 1 first party title that had very little gameplay (pilotwings resort), and then 3 other notable entries (DOA, SFIV, and Steel Diver, maybe the Turn Based Strategy game.)



The vita is launching with several top notch games, Lumines: Electronic Symphony, WipEout 2048, UMVC 3, Rayman Origins, Touch My Katamari, Super Stardust Delta, Army Corps from Hell, Hot Shots Golf, and Uncharted: Golden Abyss.



The launch lineup in Japan was extremely lackluster, but the launch lineup in the US is actually one of the most robust and complete launch lineups for a platform in gaming history. The only thing they don't have a really strong entry in is the RPG department, which is kind of surprising considering it was such a staple of the PSP.

Ujn Hunter
profile image
I'll buy a PSP Vita eventually when it drops to $100-150 range... but the forced Touch & Waggle controls really hurt it in my eyes... if I though Touch & Waggle controls were fun I'd buy games on my iPhone and wouldn't need to buy a PSP Vita.

k s
profile image
Knowing sony you've got a long wait and by that time it maybe discontinued.

Ujn Hunter
profile image
@k s

I have no problem waiting. I still enjoy playing my PSP and I have a backlog of about 40 games on it. Personally I didn't feel the need for Nintendo or Sony to move onto new handhelds... I am quite content playing the ones I own.

Darcy Nelson
profile image
I guess I'm just cranky about the lack of Passport since I recently paid full price ($40) for a new PSP game. It was a port of a Playstation port of an SNES game, no less. Obviously as a fan of the PSP, I feel that I'm in the demographic that Sony is shooting for, so IMO taking it out was a bit of a gutshot. I can see how someone who has never touched a PSP for might be optimistic about the Vita, but as someone who was very likely to spend money on this tech, I feel inclined to grump about it. Mixed reviews, indeed.

John Palamarchuk
profile image
Why do people act like the PSP sales were lackluster? It was Sony's first handheld and it sold more than the entire lifetime worldwide sales of Nintendo GameCube and MS Xbox combined, oh and add Dreamcast in there as well...PSP still outsold them all put together. PSP sales were pretty amazing, how could you scoff at 75 million? What more can you expect really?

Christian Keichel
profile image
PSP sales were lackluster because of 2 reasons, first reason, it was a handheld and it didn't competed with the GC and the XBox, but with the Nintendo DS, by which it was widely outsold. In fact, even the GBA outsold the PSP, while being on the market for less then 4 years. Sony aimed with the PSP for a dominant position in the handheld market and failed. The sales were lackluster, because Sony aimed for much more, then a distant 2nd place.



Second, the PSP sold well in only 1 region of the world, Japan, these good sales lead to an enormous ammount of titles in Japan, that simply couldn't be released outside, because they were based on animes or mangas unknown outside Japan or belonged to genres, not popular outside Japan (Dating Sim, Visual Novel, etc.).



Because of this, the PSP wasn't a success on a worldwide scale, it was more the Sega Saturn of the handheld market.

Christian Keichel
profile image
We had this discussion before, what other handhelds are you talking about Anthony? After the Gamegear (1992) no handheld was released worldwide by other manufacturers than Nintendo.



It's like saying, the 3DS is a success, because it is the first 3D console, to sell more units than the Virtualboy.



Every Nintendo handheld outsold the PSP, that's the mark to judge the console. It wasn't profitable for Sony to make the PSP, just look at PSP software sales to see the problem of the console, even for a handheld, it's attachement rate is low.

Christian Keichel
profile image
State your opinion, as long as you want, but in the end, it's the profit, that decides, if a console is a success and not your opinion and in the time, in which Sony sold the PSP, they didn't made a profit.



A console had to bring in profits for a company, if it fails to do so, it is not successfull.

A great portion of the 75 milion PSP units were sold with a loss, Sony openly admitted, when launching the console, that they are selling it at a loss.

The only way to make up such a loss up is with extraordinary good software sales, this is even harder, because handhelds have a lower attachment rate than stationary consoles, it was always like that, since the days of the first Gameboy. The PSP has a much worse attachment rate, than the DS (and any other Nintendo handheld by the way).

Because of this, the 75 million sold units are useless, they never translated into software sales, to make up the losses Sony made with the hardware.

Christian Keichel
profile image
No, the funny guy are you, what's so hard to understand, that it isn't interesting, if you sell 75 million units at a loss, if you don't have the software sales, to make the loss up? It's math, not number magic, that is needed here.



And by the way, to make a quote means to take whole sentences and put the words in quotation marks and more important it means to mark the parts of the sentence you have left out. Otherwise, I could quote you like this

I said my opinion decides things

Don't they teach this in school anymore?

Christian Keichel
profile image
Ok Anthony, I see, you are not interested in any kind of discussion, otherwise you would have replied to my arguments at least one time, in your last 4 or 5 posts.



Instead you are simply trying to "win" any discussion, by repeating your initial argument over and over and over, regardless the fact, that it was already proven wrong. Good luck with it, grown ups don't act like that and that was the reason, I asked, it they don't teach certain things in school any more.



Besides, correct quoting hasn't anything to do with poor grammar - quoting somebody in a way, his statements become a different meaning is just bad style.


none
 
Comment:
 




 
UBM Tech