| Steven An |
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Thank you, Mr. Houser, for stating truth. The whole "games as art" debate only has value in the legal sense - and we've passed that barrier. Now, let's move on and stop giving a shit about what Robert Ebert thinks.
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| Jeremy Reaban |
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Sounds like they are preparing for GTAV, pushing back against the claims of many players (at least on the internet) that GTAIV was too boring and serious (and which pretty much opened the door for Saint's Rows)
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| Christian Keichel |
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"and the idea that anything could be artistic and not enjoyable is something that I am not sure I agree with"
Surely depends on what you find enjoyable. I am very grateful, that in other mediums like pop music and cinema there are people like Björk or Darren Aronofsky, popular and successful artists, that don't need to yell at me, that they just want "to be enjoyable for people" to listen or watch and instead rely on the idea, that there are people out there who enjoy the idea of an artistic expression in general. |
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| Ramon Carroll |
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God. I'm so glad to hear Houser say this. I agree with him 100%.
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| Duong Nguyen |
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Is that why Rockstar invests millions in the look and feel of their games? Because "style" is irrelevant? The "style" and look and feel, is very much an art and a domain of pure art within games. After all isn't it the horde of "artists" which creates it? If Artists don't create "art" then what do they create? Art is an integral part of all games, at all levels. Whether it meets the artificial criterion of some art snob to be included in some gallery is irrelevant..
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| William Holt |
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Correct me if I'm way off, but as interactivity and level of enjoyment of the same is a key aspect in how video games differ from traditional artistic mediums, by focusing on making a fun game, isn't Rockstar doing something similar to what Escher or Picasso or Dali did with their work? That is, aren't they focusing on only one aspect of what the medium is capable of, and letting the rest be incidental?
Houser's statement, translated to visual art, would be something like "Art is irrelevant, I'm using a lot of blue in my picture." Sorry, Houser; you're still conciously making art, and by focusing on the most distinct aspect of the medium - the interactivity - you're making a bold statement about what you think about your audience. And with regards to collaboration invalidating a work's artistic status, that's just silly. Let's stop that argument right here, shall we? It's still art, but it becomes the expression of multiple people, not just the person who translates ideas into a form within the medium. |
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| Michael Joseph |
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Does art have to be good or at worst benign? Can art be harmful, bad or evil?
I'm not an art historian but I'm sure there's been many works that portray bad things in a way that advocates those bad things... but I'm not sure I can think of any such works that are generally revered. |
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| Dylan Woodbury |
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You don't have to always strive for art, but making games that are deeply meaningful to people is important too. I don't see why we can't have it both ways.
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| Kelly Kleider |
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[Edit for typo]
What? Only artists create art? If a game is a collaborative endeavour, then surely all participants have some claim to the "artist" label. Or this whole thing (art vs craft) has been debated countless times... I'll sum it up: BLAH...blah blahblah blahblah craft not art blah blah blah modern theory blah blah blah reader response blah blah commissioned work not art blah blah artist intent blah blah dogs playing poker blah blah art is whatever you want it to be blah blah blah agree to disagree blah blah. In summation, blah blah. |
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| Luis Guimaraes |
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Making enjoyable games is an art.
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| Jan Kubiczek |
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i consider as art things that have a value in understanding the human condition. something that you remember for longer than the playtime. perestroika for example - a fable about a failed political system. hahaha.
http://www.youtube.com/watch?v=-WBRvvn2rv0 |
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