My Message close
GAME JOBS
Latest Blogs
spacer View All     Post     RSS spacer
 
May 23, 2013
 
Letting the Player Find the Fun
 
Using Small Studios As Stepping Stones In Your Career [3]
 
Maturity, Challenge, Art and Games
 
Combat Analysis: Guacamelee [1]
 
Kickstarter Fu
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
May 23, 2013
 
2K Games
Tools Programmer - 2K Games
 
2K Games
Graphics Programmer - 2K Games
 
2K Games
Engine Programmer - 2K Games
 
GREE International
Senior Product Manager, Growth and Revenue
 
GREE International
Business Intelligence Data Analyst
 
Synergy Blue
3D Artist / Animator
spacer
Latest Press Releases
spacer View All     RSS spacer
 
May 23, 2013
 
Stardock’s
Turn-based Fantasy
Strategy PC...
 
indiePub’s trifecta
of deals
 
Indie Narrative /
Strategy Game 7 Grand
Steps Will...
 
Undead Hunt available now
for Android
 
And now another message
from our good friend...
spacer
About
spacer Editor-In-Chief:
Kris Graft
Blog Director:
Christian Nutt
Senior Contributing Editor:
Brandon Sheffield
News Editors:
Mike Rose, Kris Ligman
Editors-At-Large:
Leigh Alexander, Chris Morris
Advertising:
Jennifer Sulik
Recruitment:
Gina Gross
Education:
Gillian Crowley
 
Contact Gamasutra
 
Report a Problem
 
Submit News
 
Comment Guidelines
Sponsor

 
Creative Assembly Making Alien Game, Opening New Studio
Creative Assembly Making Alien Game, Opening New Studio
 

May 12, 2011   |   By Mike Rose

Comments 7 comments

More: Console/PC, Business/Marketing





Total War UK-based developer Creative Assembly today announced that it is making a game based on the Alien science fiction horror franchise.

At a press event held in Horsham, UK, the Sega-owned company revealed that the upcoming title will be a "console core game", although no specific platforms have yet been named.

The developer said that it is set to open a new 10,000 square foot facility in the area in aid of the game's development, and noted that it plans to have around 200 staff within the year. 160 people currently work at Creative Assembly.

The game's announcement comes years after Borderlands developer Gearbox announced Aliens: Colonial Marines, an Unreal Engine 3-based first-person shooter published by Sega. Continued development of that game was in question in November 2008, but Gearbox at the time said development was continuing.

Sega acquired the rights to make games based on the Twentieth Century Fox movie property in late 2006. The publisher also commissioned Fallout: New Vegas studio Obsidian to create an Alien RPG, although that game was cancelled in 2009.

[UPDATE: Following news of The Creative Assembly's upcoming game, Gamasutra contacted Gearbox, which stated, "In regards to Aliens: Colonial Marines, we are still excited about this is project and we are still very much working on it. We know everyone is excited for it and we really can’t wait to talk about it."]
 
 
Top Stories

image
Xbox One is Microsoft's biggest play for living room domination
image
A Guacamelee! combat design analysis
image
Opinion: Xbox One is a desperate prayer to stop time
image
Indies on Xbone: Where's the beef?


   
 
Comments

Eric Geer
profile image
Hopefully this will be good...it seems like any Alien based game that has come out falls short of the hype.

Shawn Sieben
profile image
The first Aliens vs Predator and Aliens vs Predator 2 were great. The immersion was spectacular, especially as an Alien chest burster eating your way out.

Ben Pitseleh
profile image
I agree. The AVP titles were pretty good. Sure, they weren't perfect but I think they were highly underrated.

Wasin Thonkaew
profile image
Is it be in Total War series ?

Move into console, I probably can't see how this game can be enjoy in playing.



Do i miss-underderstand something ?

Tim Carter
profile image
Alien Swarm, bitches! That's the best "Aliens" game. And it's free! From Valve! And it's co-op team play with voice.



Technically it doesn't live in the "Aliens" universe, but for all intents and purposes, it's the best "Aliens" style game out there.

Tim Carter
profile image
Also, if I'm not mistaken, this is a "bivouac studio". This isn't a new permanent studio - it's a new temporary studio (or a "facility", as they call it), that will exist for the duration of production.



Thanks for noticing.

dario silva
profile image
Tim, i did read your article on bivouac studios a while back. I'm just wondering, do you think average team sizes for AAA games will become bigger or smaller in the next generation?





Kind Regards,

Dario Silva


none
 
Comment:
 




 
UBM Tech